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Framebuffer rendering on quad is now working! 😂
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@@ -1,10 +1,10 @@
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#version 330 core
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out vec4 FragColor;
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in vec2 outTexCoords;
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uniform sampler2D screenTexture;
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void main() {
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void main() {
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FragColor = texture(screenTexture, outTexCoords);
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}
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