Added Close game state, tweaked Boot state

This commit is contained in:
2020-05-04 07:34:24 -05:00
parent f3c3a1047f
commit 1629cf4605
6 changed files with 84 additions and 9 deletions

View File

@@ -60,7 +60,7 @@ require_relative "lib/ui/menus/level_select_menu"
require_relative "lib/ui/menus/game_pause_menu" require_relative "lib/ui/menus/game_pause_menu"
require_relative "lib/states/game_states/boot" require_relative "lib/states/game_states/boot"
# require_relative "lib/states/game_states/close" require_relative "lib/states/game_states/close"
require_relative "lib/states/game_states/game" require_relative "lib/states/game_states/game"
require_relative "lib/states/game_states/loading_state" require_relative "lib/states/game_states/loading_state"

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@@ -39,8 +39,8 @@ class IMICFPS
def draw_quad(*args) def draw_quad(*args)
window.draw_quad(*args) window.draw_quad(*args)
end end
def fill(color = Gosu::Color::WHITE) def fill(color = Gosu::Color::WHITE, z = 0)
draw_rect(0, 0, window.width, window.height, color) draw_rect(0, 0, window.width, window.height, color, z)
end end
def fill_quad(x1, y1, x2, y2, x3, y3, x4, y4, color = Gosu::Color::WHITE, z = 0, mode = :default) def fill_quad(x1, y1, x2, y2, x3, y3, x4, y4, color = Gosu::Color::WHITE, z = 0, mode = :default)
draw_quad( draw_quad(

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@@ -1,20 +1,25 @@
class IMICFPS class IMICFPS
class Boot < GameState class Boot < GameState
require_relative "../../../../gosu_more_drawables/lib/gosu_more_drawables/draw_circle"
def setup def setup
@primary_color = Gosu::Color.rgba(255, 127, 0, 200) @primary_color = Gosu::Color.rgba(255, 127, 0, 200)
@accent_color = Gosu::Color.rgba(155, 27, 0, 200) @accent_color = Gosu::Color.rgba(155, 27, 0, 200)
@color_step = 10
@transparency = 200
@bar_size = 50
@slope = 250
@title = Text.new(IMICFPS::NAME, size: 100, z: 0, color: Gosu::Color.new(0xff000000), shadow: false, font: "Droid Serif") @title = Text.new(IMICFPS::NAME, size: 100, z: 0, color: Gosu::Color.new(0xff000000), shadow: false, font: "Droid Serif")
@logo = get_image(IMICFPS::GAME_ROOT_PATH + "/static/logo.png") @logo = get_image(IMICFPS::GAME_ROOT_PATH + "/static/logo.png")
@start_time = Gosu.milliseconds @start_time = Gosu.milliseconds
@time_to_live = 3_000 @time_to_live = 3_000
window.needs_cursor = false
end end
def draw def draw
menu_background(@primary_color, 10, 200, 50, 250) menu_background(@primary_color, @color_step, @transparency, @bar_size, @slope)
fraction_left = ((Gosu.milliseconds - @start_time) / (@time_to_live - 200).to_f) fraction_left = ((Gosu.milliseconds - @start_time) / (@time_to_live - 200).to_f)
@@ -52,8 +57,12 @@ class IMICFPS
push_state(MainMenu) if Gosu.milliseconds - @start_time >= @time_to_live push_state(MainMenu) if Gosu.milliseconds - @start_time >= @time_to_live
end end
def button_up(id) def button_down(id)
push_state(MainMenu) if id == Gosu::KbEscape or
(id >= Gosu::GP_LEFT and id >= Gosu::GP_BUTTON_15) or
id == Gosu::MsLeft
push_state(MainMenu)
end
end end
end end
end end

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@@ -0,0 +1,62 @@
class IMICFPS
class Close < GameState
def setup
@primary_color = Gosu::Color.rgba(255, 127, 0, 200)
@accent_color = Gosu::Color.rgba(155, 27, 0, 200)
@color_step = 10
@transparency = 200
@bar_size = 50
@slope = 250
@logo = get_image(IMICFPS::GAME_ROOT_PATH + "/static/logo.png")
@start_time = Gosu.milliseconds
@time_to_live = 3_000
window.needs_cursor = false
end
def draw
menu_background(@primary_color, @color_step, @transparency, @bar_size, @slope.round)
fraction_left = 1 - ((Gosu.milliseconds - @start_time) / (@time_to_live - 200).to_f)
Gosu.draw_quad(
0, 0, @primary_color,
window.width, 0, @primary_color,
window.width, window.height, @accent_color,
0, window.height, @accent_color
)
Gosu.draw_circle(
window.width / 2,
window.height / 2,
@logo.width / 2, 128, Gosu::Color.new(0x11ffffff)
)
Gosu.draw_arc(
window.width / 2,
window.height / 2,
@logo.width / 2, fraction_left.clamp(0.0, 1.0), 128, 8, Gosu::Color.new(0x33ff8800)
)
@logo.draw(window.width / 2 - @logo.width / 2, window.height / 2 - @logo.height / 2, 0)
fill(Gosu::Color.rgba(0,0,0, 255 * (1.1 - fraction_left)))
end
def update
window.close! if Gosu.milliseconds - @start_time >= @time_to_live
@slope -= 25 * window.dt
end
def button_down(id)
if id == Gosu::KbEscape or
(id >= Gosu::GP_LEFT and id >= Gosu::GP_BUTTON_15) or
id == Gosu::MsLeft
window.close!
end
end
end
end

View File

@@ -13,7 +13,7 @@ class IMICFPS
push_state(SettingsMenu) push_state(SettingsMenu)
end end
link "Quit" do link "Leave" do
push_state(MainMenu) push_state(MainMenu)
end end
end end

View File

@@ -73,6 +73,10 @@ class IMICFPS
@delta_time = Gosu.milliseconds @delta_time = Gosu.milliseconds
end end
def close
push_state(Close)
end
def button_down(id) def button_down(id)
if @show_console if @show_console
@console.button_down(id) @console.button_down(id)