diff --git a/lib/constants.rb b/lib/constants.rb index 53410cb..0593a0b 100644 --- a/lib/constants.rb +++ b/lib/constants.rb @@ -4,5 +4,5 @@ class IMICFPS TextureCoordinate = Struct.new(:u, :v, :weight) Point = Struct.new(:x, :y) Color = Struct.new(:red, :green, :blue, :alpha) - Face = Struct.new(:vertices, :uvs, :normals, :material, :smoothing) + Face = Struct.new(:vertices, :uvs, :normals, :colors, :material, :smoothing) end \ No newline at end of file diff --git a/lib/objects/model_loader.rb b/lib/objects/model_loader.rb index e67a756..793d4f7 100644 --- a/lib/objects/model_loader.rb +++ b/lib/objects/model_loader.rb @@ -40,7 +40,7 @@ class IMICFPS if CACHE[@type].is_a?(Hash) if CACHE[@type][@file_path] @model = CACHE[@type][@file_path]#.dup # Don't know why, but adding .dup improves performance with Sponza (1 fps -> 20 fps) - puts "Used cached model for: #{@file_path.split('/').last}" + puts "Used cached model for: #{@file_path.split('/').last}" if $debug.get(:stats) found = true end end diff --git a/lib/renderer/opengl_renderer.rb b/lib/renderer/opengl_renderer.rb index 2196c84..486c27b 100644 --- a/lib/renderer/opengl_renderer.rb +++ b/lib/renderer/opengl_renderer.rb @@ -98,7 +98,6 @@ class IMICFPS glDisableClientState(GL_NORMAL_ARRAY) if model.has_texture? glDisableClientState(GL_TEXTURE_COORD_ARRAY) - # glBindTexture(GL_TEXTURE_2D, 0) glDisable(GL_TEXTURE_2D) end glDisable(GL_CULL_FACE) if model.entity.backface_culling diff --git a/lib/wavefront/model.rb b/lib/wavefront/model.rb index 44a6027..46b58f2 100644 --- a/lib/wavefront/model.rb +++ b/lib/wavefront/model.rb @@ -10,12 +10,12 @@ class IMICFPS include Parser - attr_accessor :objects, :materials, :vertices, :texures, :normals, :faces + attr_accessor :objects, :materials, :vertices, :texures, :normals, :faces, :colors attr_accessor :scale, :entity attr_reader :position, :bounding_box, :textured_material - attr_reader :normals_buffer, :uvs_buffer, :vertices_buffer - attr_reader :vertices_buffer_data, :uvs_buffer_data, :normals_buffer_data + attr_reader :vertices_buffer + attr_reader :vertices_buffer_data attr_reader :vertex_array_id attr_reader :aabb_tree @@ -31,6 +31,7 @@ class IMICFPS @objects = [] @materials= {} @vertices = [] + @colors = [] @uvs = [] @normals = [] @faces = [] @@ -67,39 +68,44 @@ class IMICFPS # Allocate arrays for future use @vertex_array_id = nil buffer = " " * 4 + glGenVertexArrays(1, buffer) @vertex_array_id = buffer.unpack('L2').first # Allocate buffers for future use - @normals_buffer, @colors_buffer, @vertices_buffer = nil + @vertices_buffer = nil buffer = " " * 4 - glGenBuffers(1, buffer) - @normals_buffer = buffer.unpack('L2').first - buffer = " " * 4 - glGenBuffers(1, buffer) - @uvs_buffer = buffer.unpack('L2').first - - buffer = " " * 4 glGenBuffers(1, buffer) @vertices_buffer = buffer.unpack('L2').first end def populate_buffers - @vertices_buffer_data = @vertices.map {|vert| [vert.x, vert.y, vert.z]}.flatten.pack("f*") - @uvs_buffer_data = @uvs.map {|uv| [uv.x, uv.y, uv.z]}.flatten.pack("f*") - @normals_buffer_data = @normals.map {|norm| [norm.x, norm.y, norm.z, norm.weight]}.flatten.pack("f*") + @vertices_buffer_data = [] + + verts = [] + colors= [] + norms = [] + uvs = [] + + @faces.each do |face| + verts << face.vertices.map { |vert| [vert.x, vert.y, vert.z] } + colors << face.colors.map { |vert| [vert.x, vert.y, vert.z] } + norms << face.normals.map { |vert| [vert.x, vert.y, vert.z, vert.weight] } + uvs << face.uvs.map { |vert| [vert.x, vert.y, vert.z] } if face.material.texture + end + + verts.each_with_index do |vert, i| + @vertices_buffer_data << vert + @vertices_buffer_data << colors[i] + @vertices_buffer_data << norms[i] + @vertices_buffer_data << uvs[i] if uvs.size > 0 + end + + data = @vertices_buffer_data.flatten.pack("f*") glBindBuffer(GL_ARRAY_BUFFER, @vertices_buffer) - glBufferData(GL_ARRAY_BUFFER, Fiddle::SIZEOF_FLOAT * @vertices.size, @vertices_buffer_data, GL_STATIC_DRAW) - glBindBuffer(GL_ARRAY_BUFFER, 0) - - glBindBuffer(GL_ARRAY_BUFFER, @uvs_buffer) - glBufferData(GL_ARRAY_BUFFER, @uvs.size, @uvs_buffer_data, GL_STATIC_DRAW) - glBindBuffer(GL_ARRAY_BUFFER, 0) - - glBindBuffer(GL_ARRAY_BUFFER, @normals_buffer) - glBufferData(GL_ARRAY_BUFFER, @normals.size, @normals_buffer_data, GL_STATIC_DRAW) + glBufferData(GL_ARRAY_BUFFER, Fiddle::SIZEOF_FLOAT * @vertices_buffer_data.size, data, GL_STATIC_DRAW) glBindBuffer(GL_ARRAY_BUFFER, 0) end diff --git a/lib/wavefront/parser.rb b/lib/wavefront/parser.rb index 4fc956e..da288e6 100644 --- a/lib/wavefront/parser.rb +++ b/lib/wavefront/parser.rb @@ -42,18 +42,25 @@ class IMICFPS face.vertices = [] face.uvs = [] face.normals = [] + face.colors = [] face.material = material face.smoothing= @smoothing + mat = face.material.diffuse + color = Vector.new(mat.red, mat.green, mat.blue) + verts.each_with_index do |v, index| + if uvs.first != "" face.vertices << @vertices[Integer(v)-1] face.uvs << @uvs[Integer(uvs[index])-1] face.normals << @normals[Integer(norms[index])-1] + face.colors << color else face.vertices << @vertices[Integer(v)-1] face.uvs << nil face.normals << @normals[Integer(norms[index])-1] + face.colors << color end end