Added Texture object for handling creating and caching textures, stubbed ParticleEmitter

This commit is contained in:
2020-03-23 08:05:40 -05:00
parent 45021a92aa
commit 18a62b81cc
8 changed files with 82 additions and 32 deletions

View File

@@ -19,21 +19,7 @@ class IMICFPS
@devisor = 500.0
@name_image = Gosu::Image.from_text("#{Etc.getlogin}", 100, font: "Consolas", align: :center)
# @name_image.save("temp.png")
# @name_tex = @name_image.gl_tex_info
array_of_pixels = @name_image.to_blob
tex_names_buf = ' ' * 8
glGenTextures(1, tex_names_buf)
@name_texture_id = tex_names_buf.unpack('L2').first
glBindTexture(GL_TEXTURE_2D, @name_texture_id)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, @name_image.width, @name_image.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, array_of_pixels)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR)
glGenerateMipmap(GL_TEXTURE_2D)
@name_texture_id = Texture.new(@name_image).id
end
def draw_nameplate