Added Alternate Tank, go back to using glScalef for scaling models until shader based rendering is implemented, improved Map handling of scaling.

This commit is contained in:
2019-09-25 20:59:19 -05:00
parent ecee086590
commit 19f5a0cd9c
11 changed files with 2567 additions and 5 deletions

View File

@@ -2,3 +2,10 @@ name: "power_plant"
model: "power_plant.obj"
collision: "mesh"
collision_mesh: null # Use model mesh for collision detection
uses:
-
package: "base"
model: "purchase_terminal"
-
package: "base"
model: "information_panel"