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Added Alternate Tank, go back to using glScalef for scaling models until shader based rendering is implemented, improved Map handling of scaling.
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@@ -2,3 +2,10 @@ name: "power_plant"
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model: "power_plant.obj"
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collision: "mesh"
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collision_mesh: null # Use model mesh for collision detection
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uses:
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-
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package: "base"
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model: "purchase_terminal"
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-
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package: "base"
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model: "information_panel"
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