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Added Alternate Tank, go back to using glScalef for scaling models until shader based rendering is implemented, improved Map handling of scaling.
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@@ -9,6 +9,7 @@ class IMICFPS
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glPushMatrix
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glTranslatef(object.position.x, object.position.y, object.position.z)
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glScalef(object.scale.x, object.scale.y, object.scale.z)
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glRotatef(object.orientation.x, 1.0, 0, 0)
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glRotatef(object.orientation.y, 0, 1.0, 0)
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glRotatef(object.orientation.z, 0, 0, 1.0)
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