Added Alternate Tank, go back to using glScalef for scaling models until shader based rendering is implemented, improved Map handling of scaling.

This commit is contained in:
2019-09-25 20:59:19 -05:00
parent ecee086590
commit 19f5a0cd9c
11 changed files with 2567 additions and 5 deletions

View File

@@ -9,6 +9,7 @@ class IMICFPS
glPushMatrix
glTranslatef(object.position.x, object.position.y, object.position.z)
glScalef(object.scale.x, object.scale.y, object.scale.z)
glRotatef(object.orientation.x, 1.0, 0, 0)
glRotatef(object.orientation.y, 0, 1.0, 0)
glRotatef(object.orientation.z, 0, 0, 1.0)