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Added Alternate Tank, go back to using glScalef for scaling models until shader based rendering is implemented, improved Map handling of scaling.
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@@ -164,6 +164,22 @@
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},
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"scale": 1,
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"scripts": []
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},
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{
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"package":"base",
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"model":"alternate_tank",
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"position": {
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"x":39.3939,
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"y":0.799657,
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"z":20.69697
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},
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"orientation": {
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"x": 0,
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"y": 0,
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"z": 0
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},
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"scale": 1.0,
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"scripts": []
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}
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],
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