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Initial work on map editor
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@@ -33,8 +33,11 @@ class IMICFPS
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add_entity(Player.new(spawnpoint: @map_parser.spawnpoints.sample, manifest: Manifest.new(package: "base", name: "character")))
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# add_light(Light.new(id: available_light, position: Vector.new(30, 10.0, 30)))
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# add_light(Light.new(id: available_light, position: Vector.new(0, 100, 0), diffuse: Color.new(1.0, 0.5, 0.1)))
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# Default lights if non are defined
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if @map_parser.lights.size == 0
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add_light(Light.new(id: available_light, position: Vector.new(30, 10.0, 30)))
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add_light(Light.new(id: available_light, position: Vector.new(0, 100, 0), diffuse: Color.new(1.0, 0.5, 0.1)))
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end
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end
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def data
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