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Fixed NVIDIA renderering errors, use 'flat in/out int integerValue' instead of 'in/out float integerValue'
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@@ -13,19 +13,19 @@ out vec3 outColor;
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out vec3 outNormal;
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out vec3 outUV;
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out float outTextureID;
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out float outHasTexture;
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out Light outLights[MAX_LIGHTS];
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out float outTotalLights;
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flat out int outTotalLights;
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out vec3 outFragPos;
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out vec3 outViewPos;
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out vec3 outCameraPos;
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out float outDisableLighting;
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flat out int outHasTexture;
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flat out int outDisableLighting;
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uniform mat4 projection;
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uniform mat4 view;
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uniform mat4 model;
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uniform int hasTexture;
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uniform float totalLights;
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uniform int totalLights;
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uniform Light lights[MAX_LIGHTS];
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uniform vec3 cameraPos;
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uniform int disableLighting;
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