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https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
Fixed progressbar jumping back due to needing to load additional assets detected in manifests
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@@ -53,9 +53,7 @@ class IMICFPS
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hash = @assets[@asset_index]
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case hash[:type]
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when :model
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manifest = Manifest.new(manifest_file: IMICFPS.assets_path + "/#{hash[:package]}/#{hash[:name]}/manifest.yaml")
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add_required_assets(manifest)
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ModelLoader.new(manifest: manifest, entity: @dummy_entity)
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ModelLoader.new(manifest: hash[:manifest], entity: @dummy_entity)
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when :shader
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Shader.new(name: hash[:name], vertex: "shaders/vertex/#{hash[:name]}.glsl", fragment: "shaders/fragment/#{hash[:name]}.glsl")
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else
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@@ -81,7 +79,9 @@ class IMICFPS
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end
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def add_asset(type, package, name)
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@assets << {type: type, package: package, name: name}
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manifest = Manifest.new(manifest_file: IMICFPS.assets_path + "/#{package}/#{name}/manifest.yaml")
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add_required_assets(manifest)
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@assets << {type: type, manifest: manifest, package: package, name: name}
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end
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def add_required_assets(manifest)
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