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https://github.com/cyberarm/i-mic-fps.git
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Various tweaks
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@@ -57,7 +57,7 @@ class IMICFPS
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glEnableClientState(GL_VERTEX_ARRAY)
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glEnableClientState(GL_COLOR_ARRAY)
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glEnableClientState(GL_NORMAL_ARRAY)
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if model.model_has_texture
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if model.has_texture?
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glEnable(GL_TEXTURE_2D)
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glBindTexture(GL_TEXTURE_2D, model.materials[model.textured_material].texture_id)
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glEnableClientState(GL_TEXTURE_COORD_ARRAY)
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@@ -96,7 +96,7 @@ class IMICFPS
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glDisableClientState(GL_VERTEX_ARRAY)
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glDisableClientState(GL_COLOR_ARRAY)
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glDisableClientState(GL_NORMAL_ARRAY)
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if model.model_has_texture
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if model.has_texture?
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glDisableClientState(GL_TEXTURE_COORD_ARRAY)
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# glBindTexture(GL_TEXTURE_2D, 0)
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glDisable(GL_TEXTURE_2D)
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