Moved OpenGL renderering code into its own class for future optimizations

This commit is contained in:
2018-09-20 09:07:39 -05:00
parent aa4a905bd8
commit 35b5ee948a
9 changed files with 294 additions and 241 deletions

View File

@@ -2,6 +2,7 @@ class IMICFPS
class Terrain < GameObject
def setup
bind_model(ModelLoader.new(type: :obj, file_path: "objects/randomish_terrain.obj", game_object: self))
# bind_model(ModelLoader.new(type: :obj, file_path: "/home/cyberarm/Documents/blends/untitled.obj", game_object: self))
self.scale = 1
@nearest_vertex_lookup = {}