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https://github.com/cyberarm/i-mic-fps.git
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Moved OpenGL renderering code into its own class for future optimizations
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@@ -4,6 +4,7 @@ class IMICFPS
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include GLU
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def setup
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@renderer = Renderer.new
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@terrain = Terrain.new#(size: 170, height: 0)
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@draw_skydome = true
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@skydome = Skydome.new(scale: 0.08, backface_culling: false, auto_manage: false)
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@@ -48,12 +49,10 @@ class IMICFPS
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LightManager.lights.each(&:draw)
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@camera.draw
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@skydome.draw if @skydome.renderable
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@renderer.draw_object(@skydome) if @skydome.renderable
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glEnable(GL_DEPTH_TEST)
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ObjectManager.objects.each do |object|
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object.draw if object.visible && object.renderable
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end
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@renderer.draw
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end
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# Draw crosshair
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