Debug commands now affect game

This commit is contained in:
2019-08-07 17:58:30 -05:00
parent 3e6ff5bd4a
commit 3eb34d023e
10 changed files with 21 additions and 29 deletions

View File

@@ -70,7 +70,7 @@ class IMICFPS
# glBindBuffer(GL_ARRAY_BUFFER, model.vertices_buffer)
# glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0)
if $debug # This is kinda expensive
if $debug.get(:wireframe) # This is kinda expensive
glDisable(GL_LIGHTING)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
glPolygonOffset(2, 0.5)

View File

@@ -17,14 +17,14 @@ class IMICFPS
@game_state.entities.each do |object|
if object.visible && object.renderable
# Render bounding boxes before transformation is applied
@bounding_box_renderer.create_bounding_box(object, object.model.bounding_box, object.debug_color, object.object_id) if $debug
@bounding_box_renderer.create_bounding_box(object, object.model.bounding_box, object.debug_color, object.object_id) if $debug.get(:boundingboxes)
@opengl_renderer.draw_object(object)
end
end
@bounding_box_renderer.draw_bounding_boxes if $debug
window.number_of_vertices+=@bounding_box_renderer.vertex_count if $debug
@bounding_box_renderer.draw_bounding_boxes if $debug.get(:boundingboxes)
window.number_of_vertices+=@bounding_box_renderer.vertex_count if $debug.get(:boundingboxes)
# @bounding_box_renderer.bounding_boxes.clear
end