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Debug commands now affect game
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@@ -70,7 +70,7 @@ class IMICFPS
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# glBindBuffer(GL_ARRAY_BUFFER, model.vertices_buffer)
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# glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0)
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if $debug # This is kinda expensive
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if $debug.get(:wireframe) # This is kinda expensive
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glDisable(GL_LIGHTING)
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
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glPolygonOffset(2, 0.5)
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