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Moved collision/physics information into manifest, made real mouse cursor always invisible and use 'virtual' cursor when needed.
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@@ -1,4 +1,6 @@
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name: "biped"
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model: "biped.obj"
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collision: "mesh"
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collision_mesh: null
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collision_mesh: null
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collision_resolution: "dynamic"
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physics: true
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@@ -1,2 +1,3 @@
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name: "randomish_terrain"
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model: "randomish_terrain.obj"
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model: "randomish_terrain.obj"
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collision: "mesh"
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@@ -1,2 +1,3 @@
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name: "river_terrain"
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model: "river_terrain.obj"
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collision: "mesh"
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