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Moved collision/physics information into manifest, made real mouse cursor always invisible and use 'virtual' cursor when needed.
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@@ -8,9 +8,6 @@ class IMICFPS
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def setup
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bind_model
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@collision = :dynamic
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@physics = true
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@speed = 2.5 # meter's per second
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@running_speed = 5.0 # meter's per second
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@turn_speed = 50.0
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