Added more menus; stub for settings, basic pause menu, fixes for multiple Game inits

This commit is contained in:
2020-01-28 19:59:42 -06:00
parent c25df59819
commit 46cffa293e
10 changed files with 83 additions and 21 deletions

View File

@@ -7,12 +7,13 @@ class IMICFPS
end
def self.inherited(subclass)
pp subclass
COMPONENTS["__pending"] ||= []
COMPONENTS["__pending"] << subclass
end
def self.initiate
return unless COMPONENTS.dig("__pending") # Already setup
COMPONENTS["__pending"].each do |klass|
component = klass.new
COMPONENTS[component.name] = component

View File

@@ -9,14 +9,16 @@ class IMICFPS
end
def self.initiate
preserve = @@handlers["__pending"]
@@handlers.clear
@@handlers["__pending"] = preserve
@@handlers["__pending"].each do |handler|
instance = handler.new
instance.handles.each do |event|
@@handlers[event] = instance
end
end
@@handlers.delete("__pending")
end
def self.get(event)

View File

@@ -50,7 +50,6 @@ class IMICFPS
@demo.update if @demo
window.close if window.button_down?(Gosu::KbEscape)
window.number_of_vertices = 0
end
@@ -86,6 +85,11 @@ eos
end
def button_down(id)
if id == Gosu::KB_ESCAPE
push_state(GamePauseMenu)
return
end
@demo.button_down(id) if @demo
InputMapper.keydown(id)

View File

@@ -12,14 +12,27 @@ class IMICFPS
def title(text, color = @base_color)
@elements << Text.new(text, color: color, size: 100, x: 0, y: 15, alignment: :center)
@_title = @elements.last
end
def subtitle(text, color = Gosu::Color::WHITE)
@elements << Text.new(text, color: color, size: 50, x: 0, y: 100, alignment: :center)
@_subtitle = @elements.last
end
def link(text, color = Gosu::Color.rgb(0,127,127), &block)
text = Text.new(text, color: color, size: 50, x: 0, y: 100+(60*@elements.count), alignment: :center)
text = Text.new(text, color: color, size: 50, x: 0, y: 100 + (60 * @elements.count), alignment: :center)
@elements << Link.new(text, self, block)
end
def draw
draw_background
draw_menu_box
draw_menu
window.draw_cursor
end
def draw_background
@background ||= Gosu.record(Gosu.screen_width, Gosu.screen_height) do
((Gosu.screen_height+@slope)/@size).times do |i|
fill_quad(
@@ -41,30 +54,21 @@ class IMICFPS
end
@background.draw(0, 0, 0)
end
# Box
def draw_menu_box
draw_rect(
window.width/4, 0,
window.width/2, window.height,
Gosu::Color.rgba(0, 0, 0, 150)
# Gosu::Color.rgba(@base_color.red+@color_step, @base_color.green+@color_step, @base_color.blue+@color_step, 200)
)
end
# Texts
def draw_menu
@elements.each do |e|
e.draw
end
# Cursor
if window.needs_cursor
fill_quad(
mouse_x, mouse_y,
mouse_x+16, mouse_y,
mouse_x, mouse_y+16,
mouse_x, mouse_y+16,
Gosu::Color::WHITE, Float::INFINITY
)
end
end
def update
@@ -84,7 +88,6 @@ class IMICFPS
end
def button_up(id)
window.close if id == Gosu::KbEscape
if id == Gosu::MsLeft
@elements.each do |e|
next unless e.is_a?(Link)
@@ -126,7 +129,7 @@ class IMICFPS
def width; text.width; end
def height; text.height; end
def draw; text.draw; end
def clicked; @block.call; end
def clicked; @block.call if @block; end
end
end
end

View File

@@ -0,0 +1,23 @@
class IMICFPS
class GamePauseMenu < Menu
def setup
title "I-MIC FPS"
subtitle "Paused"
link "Resume" do
pop_state
end
link "Disconnect" do
push_state(MainMenu)
end
end
def draw
previous_state.draw
Gosu.flush
super
end
end
end

View File

@@ -6,7 +6,7 @@ class IMICFPS
push_state(LoadingState.new(forward: Game, map_file: GAME_ROOT_PATH + "/maps/test_map.json"))
end
link "Settings" do
# push_game_state(SettingsMenu)
push_state(SettingsMenu)
end
link "Exit" do
window.close

View File

@@ -0,0 +1,14 @@
class IMICFPS
class SettingsMenu < Menu
def setup
title "I-MIC FPS"
subtitle "Settings"
link "\"There is no spoon.\""
link "Back" do
pop_state
end
end
end
end

View File

@@ -36,6 +36,18 @@ class IMICFPS
@console.draw if @show_console
end
def draw_cursor
if needs_cursor
draw_quad(
mouse_x, mouse_y, Gosu::Color::WHITE,
mouse_x+16, mouse_y, Gosu::Color::WHITE,
mouse_x, mouse_y+16, Gosu::Color::WHITE,
mouse_x, mouse_y+16, Gosu::Color::WHITE,
Float::INFINITY
)
end
end
def update
super