Added more menus; stub for settings, basic pause menu, fixes for multiple Game inits

This commit is contained in:
2020-01-28 19:59:42 -06:00
parent c25df59819
commit 46cffa293e
10 changed files with 83 additions and 21 deletions

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@@ -10,5 +10,6 @@ Requires a Ruby runtime that supports the gosu and opengl-bindings C-extensions
### Options ### Options
* `--native` - Launch in fullscreen using primary displays resolution * `--native` - Launch in fullscreen using primary displays resolution
* `--profile` - Run ruby-prof profiler * `--profile` - Run ruby-prof profiler
* `--mesa-override` - (Linux) Force MESA to use OpenGL/GLSL version 3.30
* `--savedemo` - Record camera movement and key events to playback later *(alpha-quality feature)* * `--savedemo` - Record camera movement and key events to playback later *(alpha-quality feature)*
* `--playdemo` - Plays the previously recorded demo *(alpha-quality feature)* * `--playdemo` - Plays the previously recorded demo *(alpha-quality feature)*

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@@ -52,6 +52,8 @@ Dir.glob("#{IMICFPS::GAME_ROOT_PATH}/lib/ui/commands/*.rb").each do |cmd|
end end
require_relative "lib/ui/console" require_relative "lib/ui/console"
require_relative "lib/ui/menus/main_menu" require_relative "lib/ui/menus/main_menu"
require_relative "lib/ui/menus/settings_menu"
require_relative "lib/ui/menus/game_pause_menu"
require_relative "lib/states/game_states/game" require_relative "lib/states/game_states/game"
require_relative "lib/states/game_states/loading_state" require_relative "lib/states/game_states/loading_state"

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@@ -7,12 +7,13 @@ class IMICFPS
end end
def self.inherited(subclass) def self.inherited(subclass)
pp subclass
COMPONENTS["__pending"] ||= [] COMPONENTS["__pending"] ||= []
COMPONENTS["__pending"] << subclass COMPONENTS["__pending"] << subclass
end end
def self.initiate def self.initiate
return unless COMPONENTS.dig("__pending") # Already setup
COMPONENTS["__pending"].each do |klass| COMPONENTS["__pending"].each do |klass|
component = klass.new component = klass.new
COMPONENTS[component.name] = component COMPONENTS[component.name] = component

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@@ -9,14 +9,16 @@ class IMICFPS
end end
def self.initiate def self.initiate
preserve = @@handlers["__pending"]
@@handlers.clear
@@handlers["__pending"] = preserve
@@handlers["__pending"].each do |handler| @@handlers["__pending"].each do |handler|
instance = handler.new instance = handler.new
instance.handles.each do |event| instance.handles.each do |event|
@@handlers[event] = instance @@handlers[event] = instance
end end
end end
@@handlers.delete("__pending")
end end
def self.get(event) def self.get(event)

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@@ -50,7 +50,6 @@ class IMICFPS
@demo.update if @demo @demo.update if @demo
window.close if window.button_down?(Gosu::KbEscape)
window.number_of_vertices = 0 window.number_of_vertices = 0
end end
@@ -86,6 +85,11 @@ eos
end end
def button_down(id) def button_down(id)
if id == Gosu::KB_ESCAPE
push_state(GamePauseMenu)
return
end
@demo.button_down(id) if @demo @demo.button_down(id) if @demo
InputMapper.keydown(id) InputMapper.keydown(id)

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@@ -12,14 +12,27 @@ class IMICFPS
def title(text, color = @base_color) def title(text, color = @base_color)
@elements << Text.new(text, color: color, size: 100, x: 0, y: 15, alignment: :center) @elements << Text.new(text, color: color, size: 100, x: 0, y: 15, alignment: :center)
@_title = @elements.last
end
def subtitle(text, color = Gosu::Color::WHITE)
@elements << Text.new(text, color: color, size: 50, x: 0, y: 100, alignment: :center)
@_subtitle = @elements.last
end end
def link(text, color = Gosu::Color.rgb(0,127,127), &block) def link(text, color = Gosu::Color.rgb(0,127,127), &block)
text = Text.new(text, color: color, size: 50, x: 0, y: 100+(60*@elements.count), alignment: :center) text = Text.new(text, color: color, size: 50, x: 0, y: 100 + (60 * @elements.count), alignment: :center)
@elements << Link.new(text, self, block) @elements << Link.new(text, self, block)
end end
def draw def draw
draw_background
draw_menu_box
draw_menu
window.draw_cursor
end
def draw_background
@background ||= Gosu.record(Gosu.screen_width, Gosu.screen_height) do @background ||= Gosu.record(Gosu.screen_width, Gosu.screen_height) do
((Gosu.screen_height+@slope)/@size).times do |i| ((Gosu.screen_height+@slope)/@size).times do |i|
fill_quad( fill_quad(
@@ -41,29 +54,20 @@ class IMICFPS
end end
@background.draw(0, 0, 0) @background.draw(0, 0, 0)
end
# Box def draw_menu_box
draw_rect( draw_rect(
window.width/4, 0, window.width/4, 0,
window.width/2, window.height, window.width/2, window.height,
Gosu::Color.rgba(0, 0, 0, 150) Gosu::Color.rgba(0, 0, 0, 150)
# Gosu::Color.rgba(@base_color.red+@color_step, @base_color.green+@color_step, @base_color.blue+@color_step, 200) # Gosu::Color.rgba(@base_color.red+@color_step, @base_color.green+@color_step, @base_color.blue+@color_step, 200)
) )
# Texts
@elements.each do |e|
e.draw
end end
# Cursor def draw_menu
if window.needs_cursor @elements.each do |e|
fill_quad( e.draw
mouse_x, mouse_y,
mouse_x+16, mouse_y,
mouse_x, mouse_y+16,
mouse_x, mouse_y+16,
Gosu::Color::WHITE, Float::INFINITY
)
end end
end end
@@ -84,7 +88,6 @@ class IMICFPS
end end
def button_up(id) def button_up(id)
window.close if id == Gosu::KbEscape
if id == Gosu::MsLeft if id == Gosu::MsLeft
@elements.each do |e| @elements.each do |e|
next unless e.is_a?(Link) next unless e.is_a?(Link)
@@ -126,7 +129,7 @@ class IMICFPS
def width; text.width; end def width; text.width; end
def height; text.height; end def height; text.height; end
def draw; text.draw; end def draw; text.draw; end
def clicked; @block.call; end def clicked; @block.call if @block; end
end end
end end
end end

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@@ -0,0 +1,23 @@
class IMICFPS
class GamePauseMenu < Menu
def setup
title "I-MIC FPS"
subtitle "Paused"
link "Resume" do
pop_state
end
link "Disconnect" do
push_state(MainMenu)
end
end
def draw
previous_state.draw
Gosu.flush
super
end
end
end

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@@ -6,7 +6,7 @@ class IMICFPS
push_state(LoadingState.new(forward: Game, map_file: GAME_ROOT_PATH + "/maps/test_map.json")) push_state(LoadingState.new(forward: Game, map_file: GAME_ROOT_PATH + "/maps/test_map.json"))
end end
link "Settings" do link "Settings" do
# push_game_state(SettingsMenu) push_state(SettingsMenu)
end end
link "Exit" do link "Exit" do
window.close window.close

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@@ -0,0 +1,14 @@
class IMICFPS
class SettingsMenu < Menu
def setup
title "I-MIC FPS"
subtitle "Settings"
link "\"There is no spoon.\""
link "Back" do
pop_state
end
end
end
end

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@@ -36,6 +36,18 @@ class IMICFPS
@console.draw if @show_console @console.draw if @show_console
end end
def draw_cursor
if needs_cursor
draw_quad(
mouse_x, mouse_y, Gosu::Color::WHITE,
mouse_x+16, mouse_y, Gosu::Color::WHITE,
mouse_x, mouse_y+16, Gosu::Color::WHITE,
mouse_x, mouse_y+16, Gosu::Color::WHITE,
Float::INFINITY
)
end
end
def update def update
super super