Did some reorganizing

This commit is contained in:
2018-03-20 15:11:00 -05:00
parent a3c92f9de3
commit 46f533f83e
9 changed files with 157 additions and 53 deletions

View File

@@ -3,7 +3,6 @@ class IMICFPS
include OpenGL
include GLU
# include GLUT
Point = Struct.new(:x, :y)
attr_accessor :number_of_faces, :needs_cursor
@@ -19,15 +18,16 @@ class IMICFPS
@delta_time = Gosu.milliseconds
@number_of_faces = 0
@draw_skydome = true
@skydome = Wavefront::Model.new("objects/skydome.obj")
@plane = Wavefront::Model.new("objects/plane.obj")
@cube = Wavefront::Model.new("objects/cube.obj")
@model = Wavefront::Model.new("objects/biped.obj")
@tree = Wavefront::Model.new("objects/tree.obj")
@mega_model = Wavefront::Model.new("objects/sponza.obj")
Model.new(type: :obj, file_path: "objects/skydome.obj", x: 0, y: 0,z: 0, scale: 1, backface_culling: false)
Model.new(type: :obj, file_path: "objects/cube.obj", x: 0,y: 1,z: -2, scale: 0.0005)
Model.new(type: :obj, file_path: "objects/biped.obj", x: 1, y: 0, z: 0)
Model.new(type: :obj, file_path: "objects/tree.obj", x: 3)
Model.new(type: :obj, file_path: "objects/tree.obj", z: -5)
Model.new(type: :obj, file_path: "objects/tree.obj", x: -2, z: -6)
Model.new(type: :obj, file_path: "objects/sponza.obj", scale: 1, y: -0.2)
@camera = Wavefront::Model::Vertex.new(0,-1,0)
@camera_target = Wavefront::Model::Vertex.new(0,-1,0)
@camera = Vertex.new(0,-1,0)
@camera_target = Vertex.new(0,-1,0)
@speed = 0.05
@old_speed = @speed
@vertical_angle = 0.0 # |
@@ -35,7 +35,7 @@ class IMICFPS
self.mouse_x, self.mouse_y = Gosu.screen_width/2, Gosu.screen_height/2
@true_mouse = Point.new(Gosu.screen_width/2, Gosu.screen_height/2)
@true_mouse_checked = 0
@mouse_sesitivity = 5.0
@mouse_sesitivity = 20.0
@initial_fov = 70.0
@crosshair_size = 10
@@ -81,22 +81,17 @@ class IMICFPS
glMatrixMode(GL_MODELVIEW) # The modelview matrix is where object information is stored.
glLoadIdentity
@camera_light.draw
glEnable(GL_DEPTH_TEST)
@camera_light.draw
glRotatef(@vertical_angle,1,0,0)
glRotatef(@horizontal_angle,0,1,0)
glTranslatef(@camera.x, @camera.y, @camera.z)
# gluLookAt(@camera.x,@camera.y,@camera.z, @horizontal_angle,@vertical_angle,0, 0,1,0)
@skydome.draw(0,0,0, 1, false) if @draw_skydome
@cube.draw(0,1,-2, 0.0005)
@plane.draw(0,-1,-4, 0.0005, false)
@model.draw(1, 0, 0)
@tree.draw(5, 0, 0)
@tree.draw(5, 0, 3)
@tree.draw(3, 0, 10)
# @mega_model.draw(0,0,0, 1)
ObjectManager.objects.each do |object|
object.draw if object.visible && object.renderable
end
end
# Draw crosshair
@@ -109,6 +104,7 @@ class IMICFPS
end
def update
@last_frame_time = Gosu.milliseconds
@text = "OpenGL Vendor: #{glGetString(GL_VENDOR)}~
OpenGL Renderer: #{glGetString(GL_RENDERER)} ~
OpenGL Version: #{glGetString(GL_VERSION)}~
@@ -122,7 +118,10 @@ class IMICFPS
~
Draw Skydome: #{@draw_skydome}~
Debug mode: <c=992200>#{$debug}</b>~"
@last_frame_time = Gosu.milliseconds
ObjectManager.objects.each do |object|
object.update
end
if @true_mouse_checked > 2
@horizontal_angle-=Float(@true_mouse.x-self.mouse_x)/@mouse_sesitivity