Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning.

This commit is contained in:
2018-12-10 18:50:25 -06:00
parent 74b0a0ef6f
commit 4d8638d81c
13 changed files with 201 additions and 29 deletions

View File

@@ -13,7 +13,9 @@ class IMICFPS
attr_accessor :objects, :materials, :vertices, :texures, :normals, :faces
attr_accessor :x, :y, :z, :scale, :game_object
attr_reader :bounding_box, :model_has_texture, :textured_material
attr_reader :normals_buffer, :colors_buffer, :vertices_buffer
attr_reader :normals_buffer, :uvs_buffer, :vertices_buffer
attr_reader :vertices_buffer_data, :uvs_buffer_data, :normals_buffer_data
def initialize(file_path:, game_object: nil)
@game_object = game_object
@@ -40,7 +42,7 @@ class IMICFPS
buffer = " " * 4
glGenBuffers(1, buffer)
@colors_buffer = buffer.unpack('L2').first
@uvs_buffer = buffer.unpack('L2').first
buffer = " " * 4
glGenBuffers(1, buffer)
@@ -48,7 +50,9 @@ class IMICFPS
@bounding_box = BoundingBox.new(0,0,0, 0,0,0)
start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
parse
puts "#{@file_path.split('/').last} took #{((Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)-start_time)/1000.0).round(2)} seconds to parse"
# populate_buffers
@@ -69,12 +73,21 @@ class IMICFPS
end
def populate_buffers
glBindBuffer(GL_ARRAY_BUFFER, @normals_buffer)
glBufferData(GL_ARRAY_BUFFER, @vertices.size, @vertices.flatten.pack("f*"), GL_STATIC_DRAW)
@vertices_buffer_data = @vertices.map {|vert| [vert.x, vert.y, vert.z]}.flatten.pack("f*")
@uvs_buffer_data = @uvs.map {|uv| [uv.x, uv.y, uv.z]}.flatten.pack("f*")
@normals_buffer_data = @normals.map {|norm| [norm.x, norm.y, norm.z, norm.weight]}.flatten.pack("f*")
glBindBuffer(GL_ARRAY_BUFFER, @colors_buffer)
glBindBuffer(GL_ARRAY_BUFFER, @vertices_buffer)
glBufferData(GL_ARRAY_BUFFER, @vertices.size, @vertices_buffer_data, GL_STATIC_DRAW)
glBindBuffer(GL_ARRAY_BUFFER, 0)
glBindBuffer(GL_ARRAY_BUFFER, @uvs_buffer)
glBufferData(GL_ARRAY_BUFFER, @uvs.size, @uvs_buffer_data, GL_STATIC_DRAW)
glBindBuffer(GL_ARRAY_BUFFER, 0)
glBindBuffer(GL_ARRAY_BUFFER, @normals_buffer)
glBufferData(GL_ARRAY_BUFFER, @normals.size, @normals_buffer_data, GL_STATIC_DRAW)
glBindBuffer(GL_ARRAY_BUFFER, 0)
end
def update