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Use persistent hash for config
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@@ -16,14 +16,14 @@ class IMICFPS
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entities.each do |object|
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if object.visible && object.renderable
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# Render bounding boxes before transformation is applied
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# @bounding_box_renderer.create_bounding_box(object, object.model.bounding_box, object.debug_color, object.object_id) if $debug.get(:boundingboxes)
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# @bounding_box_renderer.create_bounding_box(object, object.model.bounding_box, object.debug_color, object.object_id) if window.config.get(:debug_options, :boundingboxes)
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@opengl_renderer.draw_object(camera, lights, object)
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end
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end
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# @bounding_box_renderer.draw_bounding_boxes if $debug.get(:boundingboxes)
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# window.number_of_vertices+=@bounding_box_renderer.vertex_count if $debug.get(:boundingboxes)
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# @bounding_box_renderer.draw_bounding_boxes if window.config.get(:debug_options, :boundingboxes)
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# window.number_of_vertices+=@bounding_box_renderer.vertex_count if window.config.get(:debug_options, :boundingboxes)
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# @bounding_box_renderer.bounding_boxes.clear
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end
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