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Added command to reload shaders at runtime, added support for shared scripts to Manifest, lights are now loadable from MapParser, misc changes.
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@@ -21,8 +21,10 @@ collision: "mesh"
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# Path to collision model or null to use `model`
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collision_mesh: null
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# Array of scripts to load, relative to package/name/scripts/
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# Optionally shared scripts can be loaded from package/shared/scripts/ if prefixed with an exclaimation mark "!"
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scripts: [
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"script"
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"script",
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"!shared_script"
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]
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# Array of assets to preload that this asset uses/requires
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uses: [
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