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https://github.com/cyberarm/i-mic-fps.git
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Added command to reload shaders at runtime, added support for shared scripts to Manifest, lights are now loadable from MapParser, misc changes.
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@@ -1,5 +1,5 @@
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name: "Alternate Tank"
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model: "alternate_tank.obj"
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scripts: [
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"vehicle"
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"!vehicle"
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]
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@@ -1,10 +0,0 @@
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component(:vehicle) # Generic, Weapon
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on.button_down(:interact) do |event|
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$window.console.stdin("#{event.entity.name} handled button_down(:interact)")
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# if event.player.touching?(event.entity)
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# event.player.enter_vehicle
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# elsif event.player.driving?(event.entity) or event.player.passenger?(event.entity)
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# event.player.exit_vehicle
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# end
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end
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