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Added command to reload shaders at runtime, added support for shared scripts to Manifest, lights are now loadable from MapParser, misc changes.
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@@ -6,6 +6,7 @@ class IMICFPS
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lights << (Light.new(id: OpenGL::GL_LIGHT2, position: Vector.new(0, 10, 5), diffuse: Color.new(1.0, 1.0, 1.0), specular: Color.new(0, 0, 0)))
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options = {
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# entity: scale
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"character": 0.25,
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"information_panel": 0.25,
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"purchase_terminal": 0.35,
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