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Added command to reload shaders at runtime, added support for shared scripts to Manifest, lights are now loadable from MapParser, misc changes.
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@@ -3,7 +3,7 @@ class IMICFPS
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attr_reader :map
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def setup
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@map = Map.new(map_loader: @options[:map_parser])
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@map = Map.new(map_parser: @options[:map_parser])
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@map.setup
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@player = @map.find_entity_by(name: "character")
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