diff --git a/lib/common_methods.rb b/lib/common_methods.rb
index c9302cb..ce3280d 100644
--- a/lib/common_methods.rb
+++ b/lib/common_methods.rb
@@ -17,6 +17,14 @@ class IMICFPS
end
end
+ def formatted_number(number)
+ string = number.to_s.reverse.scan(/\d{1,3}/).join(",").reverse
+
+ string.insert(0, "-") if number < 0
+
+ return string
+ end
+
def draw_rect(*args)
$window.draw_rect(*args)
end
diff --git a/lib/renderer/opengl_renderer.rb b/lib/renderer/opengl_renderer.rb
index 92fca3d..834df1b 100644
--- a/lib/renderer/opengl_renderer.rb
+++ b/lib/renderer/opengl_renderer.rb
@@ -76,6 +76,7 @@ class IMICFPS
glLineWidth(3)
glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size/4)
+ $window.number_of_vertices+=model.vertices.size
glLineWidth(1)
glPolygonOffset(0, 0)
@@ -83,8 +84,10 @@ class IMICFPS
glEnable(GL_LIGHTING)
glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size/4)
+ $window.number_of_vertices+=model.vertices.size
else
glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size/4)
+ $window.number_of_vertices+=model.vertices.size
end
# glBindBuffer(GL_ARRAY_BUFFER, 0)
@@ -100,8 +103,6 @@ class IMICFPS
glDisable(GL_CULL_FACE) if model.game_object.backface_culling
glDisable(GL_COLOR_MATERIAL)
end
-
- $window.number_of_faces+=model.faces.size
end
end
end
\ No newline at end of file
diff --git a/lib/renderer/renderer.rb b/lib/renderer/renderer.rb
index 86d5206..d6cf0ba 100644
--- a/lib/renderer/renderer.rb
+++ b/lib/renderer/renderer.rb
@@ -21,8 +21,7 @@ class IMICFPS
end
@bounding_box_renderer.draw_bounding_boxes if $debug
- $window.number_of_faces+=$window.number_of_faces if $debug
- $window.number_of_faces+=@bounding_box_renderer.vertex_count/3 if $debug
+ $window.number_of_vertices+=@bounding_box_renderer.vertex_count if $debug
# @bounding_box_renderer.bounding_boxes.clear
end
diff --git a/lib/states/game_states/game.rb b/lib/states/game_states/game.rb
index 0eed24c..5d4b06a 100644
--- a/lib/states/game_states/game.rb
+++ b/lib/states/game_states/game.rb
@@ -77,9 +77,11 @@ Compensating faulty mouse centering? #{@camera.broken_mouse_centering}
#{if @camera.game_object then "Actor X:#{@camera.game_object.x.round(2)} Y:#{@camera.game_object.y.round(2)} Z:#{@camera.game_object.z.round(2)}";end}
Field Of View: #{@camera.field_of_view}
Mouse Sesitivity: #{@camera.mouse_sensitivity}
-Faces: #{$window.number_of_faces}
Last Frame: #{delta_time*1000.0}ms (#{Gosu.fps} fps)
+Vertices: #{formatted_number($window.number_of_vertices)}
+Faces: #{formatted_number($window.number_of_vertices/3)}
+
Draw Skydome: #{@draw_skydome}
Debug mode: #{$debug}
eos
@@ -92,9 +94,11 @@ Camera X:#{@camera.x.round(2)} Y:#{@camera.y.round(2)} Z:#{@camera.z.round(2)}
#{if @camera.game_object then "Actor X:#{@camera.game_object.x.round(2)} Y:#{@camera.game_object.y.round(2)} Z:#{@camera.game_object.z.round(2)}";end}
Field Of View: #{@camera.field_of_view}
Mouse Sesitivity: #{@camera.mouse_sensitivity}
-Faces: #{@number_of_faces}
Last Frame: #{delta_time*1000.0}ms (#{Gosu.fps} fps)
+Vertices: #{formatted_number($window.number_of_vertices)}
+Faces: #{formatted_number($window.number_of_vertices/3)}
+
Draw Skydome: #{@draw_skydome}
Debug mode: #{$debug}
eos
@@ -128,7 +132,7 @@ eos
@camera.update
$window.close if $window.button_down?(Gosu::KbEscape)
- $window.number_of_faces = 0
+ $window.number_of_vertices = 0
@delta_time = Gosu.milliseconds
end
diff --git a/lib/states/game_states/loading_state.rb b/lib/states/game_states/loading_state.rb
index 4180845..8deac7a 100644
--- a/lib/states/game_states/loading_state.rb
+++ b/lib/states/game_states/loading_state.rb
@@ -15,7 +15,7 @@ class IMICFPS
add_asset(:obj, "objects/biped.obj")
# Currently broken
- Shader.new(name: "lighting", vertex_file: "shaders/vertex/lighting.glsl", fragment_file: "shaders/fragment/lighting.glsl")
+ # Shader.new(name: "lighting", vertex_file: "shaders/vertex/lighting.glsl", fragment_file: "shaders/fragment/lighting.glsl")
@act = false
@cycled = false
diff --git a/lib/wavefront/model.rb b/lib/wavefront/model.rb
index 43d6366..246bac5 100644
--- a/lib/wavefront/model.rb
+++ b/lib/wavefront/model.rb
@@ -57,12 +57,11 @@ class IMICFPS
# populate_buffers
- face_count = 0
- @objects.each {|o| face_count+=o.faces.size}
+ @objects.each {|o| @vertex_count+=o.vertices.size}
@objects.each_with_index do |o, i|
- puts " Model::Object Name: #{o.name}, Faces: #{o.faces.size}" if $debug
+ puts " Model::Object Name: #{o.name}, Vertices: #{o.vertices.size}" if $debug
end
- $window.number_of_faces+=face_count
+ $window.number_of_vertices+=@vertex_count
@model_has_texture = false
@materials.each do |key, material|
if material.texture_id
diff --git a/lib/window.rb b/lib/window.rb
index f4b2b0f..9aaf194 100644
--- a/lib/window.rb
+++ b/lib/window.rb
@@ -1,7 +1,7 @@
class IMICFPS
GRAVITY = 9.8 # m/s
class Window < Gosu::Window
- attr_accessor :number_of_faces, :needs_cursor
+ attr_accessor :number_of_vertices, :needs_cursor
attr_reader :camera
def initialize(window_width = 1280, window_height = 800, fullscreen = false)
@@ -13,7 +13,7 @@ class IMICFPS
end
$window = self
@needs_cursor = false
- @number_of_faces = 0
+ @number_of_vertices = 0
@active_state = nil