remove glu from gemfile, added InputMapper, using InputMapper for Camera and Player.

This commit is contained in:
2019-02-17 14:14:39 -06:00
parent 9f6f330202
commit 5a97d292c0
10 changed files with 103 additions and 38 deletions

View File

@@ -23,6 +23,16 @@ class IMICFPS
@mouse_sensitivity = 20.0
@mouse_captured = true
@mouse_checked = 0
InputMapper.set(:camera, :ascend, Gosu::KbSpace)
InputMapper.set(:camera, :descend, [Gosu::KbLeftControl, Gosu::KbRightControl])
InputMapper.set(:camera, :release_mouse, [Gosu::KbLeftAlt, Gosu::KbRightAlt])
InputMapper.set(:camera, :capture_mouse, Gosu::MsLeft)
InputMapper.set(:camera, :increase_mouse_sensitivity, Gosu::KB_NUMPAD_PLUS)
InputMapper.set(:camera, :decrease_mouse_sensitivity, Gosu::KB_NUMPAD_MINUS)
InputMapper.set(:camera, :reset_mouse_sensitivity, Gosu::KB_NUMPAD_MULTIPLY)
InputMapper.set(:camera, :increase_view_distance, Gosu::MsWheelUp)
InputMapper.set(:camera, :decrease_view_distance, Gosu::MsWheelDown)
end
def attach_to(game_object)
@@ -111,56 +121,55 @@ class IMICFPS
relative_y_rotation = (@yaw + 180)
relative_speed = 0.5
if button_down?(Gosu::KbUp) || button_down?(Gosu::KbW)
if InputMapper.down?(:character, :forward)
@z+=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
@x-=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
end
if button_down?(Gosu::KbDown) || button_down?(Gosu::KbS)
if InputMapper.down?(:character, :backward)
@z-=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
@x+=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
end
if button_down?(Gosu::KbA)
if InputMapper.down?(:character, :strife_left)
@z+=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
@x+=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
end
if button_down?(Gosu::KbD)
if InputMapper.down?(:character, :strife_right)
@z-=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
@x-=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
end
if button_down?(Gosu::KbSpace)
if InputMapper.down?(:camera, :ascend)
@y+=relative_speed
end
if button_down?(Gosu::KbLeftShift) || button_down?(Gosu::KbRightShift)
if InputMapper.down?(:camera, :descend)
@y-=relative_speed
end
end
def button_up(id)
case id
when Gosu::KbLeftAlt, Gosu::KbRightAlt
if InputMapper.is?(:camera, :release_mouse, id)
@mouse_captured = false
$window.needs_cursor = true
when Gosu::MsLeft
elsif InputMapper.is?(:camera, :capture_mouse, id)
@mouse_captured = true
$window.needs_cursor = false
when Gosu::KB_NUMPAD_PLUS
elsif InputMapper.is?(:camera, :increase_mouse_sensitivity, id)
@mouse_sensitivity+=1
@mouse_sensitivity = @mouse_sensitivity.clamp(1.0, 100.0)
when Gosu::KbMinus, Gosu::KB_NUMPAD_MINUS
elsif InputMapper.is?(:camera, :decrease_mouse_sensitivity, id)
@mouse_sensitivity-=1
@mouse_sensitivity = @mouse_sensitivity.clamp(1.0, 100.0)
when Gosu::KB_NUMPAD_MULTIPLY
elsif InputMapper.is?(:camera, :reset_mouse_sensitivity, id)
@mouse_sensitivity = 20.0
when Gosu::MsWheelUp
elsif InputMapper.is?(:camera, :increase_view_distance, id)
# @field_of_view += 1
# @field_of_view = @field_of_view.clamp(1, 100)
@view_distance += 1
@view_distance = @view_distance.clamp(1, 1000)
when Gosu::MsWheelDown
elsif InputMapper.is?(:camera, :decrease_view_distance, id)
# @field_of_view -= 1
# @field_of_view = @field_of_view.clamp(1, 100)
@view_distance -= 1

View File

@@ -8,6 +8,18 @@ class IMICFPS
def setup
bind_model("base", "biped")
InputMapper.set(:character, :forward, [Gosu::KbUp, Gosu::KbW])
InputMapper.set(:character, :backward, [Gosu::KbDown, Gosu::KbS])
InputMapper.set(:character, :strife_left, Gosu::KbA)
InputMapper.set(:character, :strife_right, Gosu::KbD)
InputMapper.set(:character, :turn_left, Gosu::KbLeft)
InputMapper.set(:character, :turn_right, Gosu::KbRight)
InputMapper.set(:character, :jump, Gosu::KbSpace)
InputMapper.set(:character, :sprint, [Gosu::KbLeftControl])
InputMapper.set(:character, :turn_180, Gosu::KbX)
InputMapper.set(:character, :toggle_first_person_view, Gosu::KbF)
@speed = 2.5 # meter's per second
@running_speed = 6.8 # meter's per second
@old_speed = @speed
@@ -90,7 +102,7 @@ class IMICFPS
@floor = @terrain.height_at(self, 4.5)
relative_speed = @speed
if button_down?(Gosu::KbLeftControl)
if InputMapper.down?(:character, :sprint)
relative_speed = (@running_speed)*(delta_time)
else
relative_speed = @speed*(delta_time)
@@ -98,27 +110,27 @@ class IMICFPS
relative_y_rotation = @y_rotation*-1
if button_down?(Gosu::KbUp) || button_down?(Gosu::KbW)
if InputMapper.down?(:character, :forward)
@z+=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
@x-=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
end
if button_down?(Gosu::KbDown) || button_down?(Gosu::KbS)
if InputMapper.down?(:character, :backward)
@z-=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
@x+=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
end
if button_down?(Gosu::KbA)
if InputMapper.down?(:character, :strife_left)
@z+=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
@x+=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
end
if button_down?(Gosu::KbD)
if InputMapper.down?(:character, :strife_right)
@z-=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
@x-=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
end
if button_down?(Gosu::KbLeft)
if InputMapper.down?(:character, :turn_left)
@y_rotation+=(relative_speed*1000)*delta_time
end
if button_down?(Gosu::KbRight)
if InputMapper.down?(:character, :turn_right)
@y_rotation-=(relative_speed*1000)*delta_time
end
@@ -127,7 +139,7 @@ class IMICFPS
@y_velocity-=(IMICFPS::GRAVITY*air_time)*delta_time
end
if button_down?(Gosu::KbSpace) && !@jumping
if InputMapper.down?(:character, :jump) && !@jumping
@jumping = true
@_time_in_air = Gosu.milliseconds
elsif !@jumping && @y > @floor
@@ -141,7 +153,7 @@ class IMICFPS
end
end
if @jumping && !@falling
if button_down?(Gosu::KbSpace)
if InputMapper.down?(:character, :jump)
@y_velocity = 1.5
@falling = true
end
@@ -158,11 +170,11 @@ class IMICFPS
end
def button_up(id)
case id
when Gosu::KbX
if InputMapper.is?(:character, :turn_180, id)
@y_rotation = @y_rotation+180
@y_rotation %= 360
when Gosu::KbF
elsif InputMapper.is?(:character, :toggle_first_person_view, id)
@first_person_view = !@first_person_view
puts "First Person? #{@first_person_view}"
end

View File

@@ -10,7 +10,7 @@ class IMICFPS
def initialize(manifest_file:, game_object: nil)
@manifest = YAML.load(File.read(manifest_file))
pp @manifest
# pp @manifest
@file_path = File.expand_path("./../model/", manifest_file) + "/#{@manifest["model"]}"
@name = @manifest["name"]