mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-17 00:22:36 +00:00
remove glu from gemfile, added InputMapper, using InputMapper for Camera and Player.
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@@ -8,6 +8,18 @@ class IMICFPS
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def setup
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bind_model("base", "biped")
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InputMapper.set(:character, :forward, [Gosu::KbUp, Gosu::KbW])
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InputMapper.set(:character, :backward, [Gosu::KbDown, Gosu::KbS])
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InputMapper.set(:character, :strife_left, Gosu::KbA)
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InputMapper.set(:character, :strife_right, Gosu::KbD)
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InputMapper.set(:character, :turn_left, Gosu::KbLeft)
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InputMapper.set(:character, :turn_right, Gosu::KbRight)
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InputMapper.set(:character, :jump, Gosu::KbSpace)
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InputMapper.set(:character, :sprint, [Gosu::KbLeftControl])
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InputMapper.set(:character, :turn_180, Gosu::KbX)
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InputMapper.set(:character, :toggle_first_person_view, Gosu::KbF)
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@speed = 2.5 # meter's per second
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@running_speed = 6.8 # meter's per second
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@old_speed = @speed
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@@ -90,7 +102,7 @@ class IMICFPS
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@floor = @terrain.height_at(self, 4.5)
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relative_speed = @speed
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if button_down?(Gosu::KbLeftControl)
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if InputMapper.down?(:character, :sprint)
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relative_speed = (@running_speed)*(delta_time)
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else
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relative_speed = @speed*(delta_time)
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@@ -98,27 +110,27 @@ class IMICFPS
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relative_y_rotation = @y_rotation*-1
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if button_down?(Gosu::KbUp) || button_down?(Gosu::KbW)
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if InputMapper.down?(:character, :forward)
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@z+=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
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@x-=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
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end
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if button_down?(Gosu::KbDown) || button_down?(Gosu::KbS)
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if InputMapper.down?(:character, :backward)
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@z-=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
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@x+=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
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end
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if button_down?(Gosu::KbA)
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if InputMapper.down?(:character, :strife_left)
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@z+=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
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@x+=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
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end
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if button_down?(Gosu::KbD)
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if InputMapper.down?(:character, :strife_right)
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@z-=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
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@x-=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
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end
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if button_down?(Gosu::KbLeft)
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if InputMapper.down?(:character, :turn_left)
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@y_rotation+=(relative_speed*1000)*delta_time
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end
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if button_down?(Gosu::KbRight)
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if InputMapper.down?(:character, :turn_right)
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@y_rotation-=(relative_speed*1000)*delta_time
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end
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@@ -127,7 +139,7 @@ class IMICFPS
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@y_velocity-=(IMICFPS::GRAVITY*air_time)*delta_time
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end
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if button_down?(Gosu::KbSpace) && !@jumping
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if InputMapper.down?(:character, :jump) && !@jumping
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@jumping = true
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@_time_in_air = Gosu.milliseconds
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elsif !@jumping && @y > @floor
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@@ -141,7 +153,7 @@ class IMICFPS
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end
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end
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if @jumping && !@falling
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if button_down?(Gosu::KbSpace)
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if InputMapper.down?(:character, :jump)
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@y_velocity = 1.5
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@falling = true
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end
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@@ -158,11 +170,11 @@ class IMICFPS
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end
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def button_up(id)
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case id
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when Gosu::KbX
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if InputMapper.is?(:character, :turn_180, id)
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@y_rotation = @y_rotation+180
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@y_rotation %= 360
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when Gosu::KbF
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elsif InputMapper.is?(:character, :toggle_first_person_view, id)
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@first_person_view = !@first_person_view
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puts "First Person? #{@first_person_view}"
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end
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