mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 23:52:35 +00:00
Broken support for textures, trying to switch to opengl-bindings gem
This commit is contained in:
4
Gemfile
4
Gemfile
@@ -1,6 +1,6 @@
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source "https://rubygems.org"
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source "https://rubygems.org"
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gem "opengl"
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# gem "opengl"
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# gem "opengl-bindings"
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gem "opengl-bindings"
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gem "glu"
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gem "glu"
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# gem "glut"
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# gem "glut"
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gem "gosu"
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gem "gosu"
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@@ -5,8 +5,7 @@ GEM
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glu (8.3.0-x86-mingw32)
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glu (8.3.0-x86-mingw32)
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gosu (0.13.3)
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gosu (0.13.3)
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gosu (0.13.3-x86-mingw32)
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gosu (0.13.3-x86-mingw32)
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opengl (0.10.0)
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opengl-bindings (1.6.6)
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opengl (0.10.0-x86-mingw32)
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wavefront (0.1.2)
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wavefront (0.1.2)
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PLATFORMS
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PLATFORMS
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@@ -16,7 +15,7 @@ PLATFORMS
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DEPENDENCIES
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DEPENDENCIES
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glu
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glu
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gosu
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gosu
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opengl
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opengl-bindings
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wavefront
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wavefront
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BUNDLED WITH
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BUNDLED WITH
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26
i-mic-fps.rb
26
i-mic-fps.rb
@@ -2,19 +2,19 @@ require 'opengl'
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require 'glu'
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require 'glu'
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require "gosu"
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require "gosu"
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# case OpenGL.get_platform
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case OpenGL.get_platform
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# when :OPENGL_PLATFORM_WINDOWS
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when :OPENGL_PLATFORM_WINDOWS
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# OpenGL.load_lib('opengl32.dll', 'C:/Windows/System32')
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OpenGL.load_lib('opengl32.dll', 'C:/Windows/System32')
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# GLU.load_lib('GLU32.dll', 'C:/Windows/System32')
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GLU.load_lib('GLU32.dll', 'C:/Windows/System32')
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# when :OPENGL_PLATFORM_MACOSX
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when :OPENGL_PLATFORM_MACOSX
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# OpenGL.load_lib('libGL.dylib', '/System/Library/Frameworks/OpenGL.framework/Libraries')
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OpenGL.load_lib('libGL.dylib', '/System/Library/Frameworks/OpenGL.framework/Libraries')
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# GLU.load_lib('libGLU.dylib', '/System/Library/Frameworks/OpenGL.framework/Libraries')
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GLU.load_lib('libGLU.dylib', '/System/Library/Frameworks/OpenGL.framework/Libraries')
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# when :OPENGL_PLATFORM_LINUX
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when :OPENGL_PLATFORM_LINUX
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# OpenGL.load_lib('libGL.so', '/usr/lib/x86_64-linux-gnu')
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OpenGL.load_lib('libGL.so', '/usr/lib/x86_64-linux-gnu')
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# GLU.load_lib('libGLU.so', '/usr/lib/x86_64-linux-gnu')
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GLU.load_lib('libGLU.so', '/usr/lib/x86_64-linux-gnu')
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# else
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else
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# raise RuntimeError, "Unsupported platform."
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raise RuntimeError, "Unsupported platform."
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# end
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end
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require_relative "lib/wavefront/model"
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require_relative "lib/wavefront/model"
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require_relative "lib/wavefront/object"
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require_relative "lib/wavefront/object"
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@@ -1,12 +1,37 @@
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class IMICFPS
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class IMICFPS
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class Wavefront
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class Wavefront
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class Material
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class Material
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include OpenGL
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attr_accessor :name, :ambient, :diffuse, :specular
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attr_accessor :name, :ambient, :diffuse, :specular
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attr_reader :texture
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def initialize(name)
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def initialize(name)
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@name = name
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@name = name
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@ambient = Wavefront::Model::Color.new(1, 1, 1, 1)
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@ambient = Wavefront::Model::Color.new(1, 1, 1, 1)
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@diffuse = Wavefront::Model::Color.new(1, 1, 1, 1)
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@diffuse = Wavefront::Model::Color.new(1, 1, 1, 1)
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@specular= Wavefront::Model::Color.new(1, 1, 1, 1)
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@specular= Wavefront::Model::Color.new(1, 1, 1, 1)
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@texture = nil
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@texture_id = nil
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end
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def set_texture(texture_path)
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puts "#{name} texture #{texture_path}"
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@texture = Gosu::Image.new(texture_path)
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array_of_pixels = @texture.to_blob
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if @texture.gl_tex_info
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@texture_id = @texture.gl_tex_info.tex_name
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else
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tex_names_buf = ' ' * 8
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glGenTextures(1, tex_names_buf)
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@texture_id = tex_names_buf.unpack('L2').first
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end
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glBindTexture(GL_TEXTURE_2D, @texture_id)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, @texture.width, @texture.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, array_of_pixels) unless @texture.gl_tex_info
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
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end
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def texture_id
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@texture_id
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end
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end
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end
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end
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end
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end
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@@ -2,7 +2,7 @@ class IMICFPS
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class Wavefront
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class Wavefront
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class Model
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class Model
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include OpenGL
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include OpenGL
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# include GLU
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include GLU
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TextureCoordinate = Struct.new(:u, :v, :weight)
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TextureCoordinate = Struct.new(:u, :v, :weight)
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Vertex = Struct.new(:x, :y, :z, :weight)
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Vertex = Struct.new(:x, :y, :z, :weight)
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Color = Struct.new(:red, :green, :blue, :alpha)
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Color = Struct.new(:red, :green, :blue, :alpha)
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@@ -32,14 +32,22 @@ class IMICFPS
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puts "OBJECT FACES: Name: #{o.name} #{o.faces.size}, array size divided by 3: #{o.faces.size.to_f/3.0}"
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puts "OBJECT FACES: Name: #{o.name} #{o.faces.size}, array size divided by 3: #{o.faces.size.to_f/3.0}"
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end
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end
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$window.number_of_faces+=face_count
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$window.number_of_faces+=face_count
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@model_has_texture = false
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@materials.each do |key, material|
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if material.texture_id
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@model_has_texture = true
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@textured_material = key
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end
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end
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end
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end
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def draw(x, y, z, scale = MODEL_METER_SCALE, back_face_culling = true)
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def draw(x, y, z, scale = MODEL_METER_SCALE, back_face_culling = true)
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# begin
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e = glGetError()
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render(x,y,z, scale, back_face_culling)
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if e != GL_NO_ERROR
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# rescue Gl::Error => e
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$stderr.puts "OpenGL error in \"#{desc}\": #{gluErrorString(e)} (#{e})\n"
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# p e
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exit
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# end
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end
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render(x,y,z, scale, back_face_culling)
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end
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end
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def render(x,y,z, scale, back_face_culling)
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def render(x,y,z, scale, back_face_culling)
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@@ -56,10 +64,16 @@ class IMICFPS
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glEnableClientState(GL_VERTEX_ARRAY)
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glEnableClientState(GL_VERTEX_ARRAY)
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glEnableClientState(GL_COLOR_ARRAY)
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glEnableClientState(GL_COLOR_ARRAY)
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glEnableClientState(GL_NORMAL_ARRAY)
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glEnableClientState(GL_NORMAL_ARRAY)
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glVertexPointer(3, GL_FLOAT, 0, o.flattened_vertices)
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if false#@model_has_texture
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glColorPointer(3, GL_FLOAT, 0, o.flattened_materials)
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glEnable(GL_TEXTURE_2D)
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glNormalPointer(GL_FLOAT, 0, o.flattened_normals)
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glBindTexture(GL_TEXTURE_2D, @materials[@textured_material].texture_id)
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glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices.count/3)
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glEnableClientState(GL_TEXTURE_COORD_ARRAY)
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glTexCoordPointer(3, GL_FLOAT, 0, o.flattened_textures.pack("i*"))
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end
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glVertexPointer(4, GL_FLOAT, 0, o.flattened_vertices.pack("i*"))
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glColorPointer(3, GL_FLOAT, 0, o.flattened_materials.pack("i*"))
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glNormalPointer(GL_FLOAT, 0, o.flattened_normals.pack("i*"))
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glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices.count/4)
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# glBegin(GL_TRIANGLES) # begin drawing model
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# glBegin(GL_TRIANGLES) # begin drawing model
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# o.faces.each do |vert|
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# o.faces.each do |vert|
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# vertex = vert[0]
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# vertex = vert[0]
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@@ -79,10 +93,16 @@ class IMICFPS
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glDisableClientState(GL_VERTEX_ARRAY)
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glDisableClientState(GL_VERTEX_ARRAY)
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glDisableClientState(GL_COLOR_ARRAY)
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glDisableClientState(GL_COLOR_ARRAY)
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glDisableClientState(GL_NORMAL_ARRAY)
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glDisableClientState(GL_NORMAL_ARRAY)
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if false#@model_has_texture
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glDisableClientState(GL_TEXTURE_COORD_ARRAY)
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glBindTexture(GL_TEXTURE_2D, 0)
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glDisable(GL_TEXTURE_2D)
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end
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glDisable(GL_CULL_FACE) if back_face_culling
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glDisable(GL_CULL_FACE) if back_face_culling
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glDisable(GL_COLOR_MATERIAL)
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glDisable(GL_COLOR_MATERIAL)
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end
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end
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glPopMatrix
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glPopMatrix
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$window.number_of_faces+=self.faces.size
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end
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end
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def parse
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def parse
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@@ -156,6 +176,8 @@ class IMICFPS
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when 'Ni' # Unknown (Blender Specific?)
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when 'Ni' # Unknown (Blender Specific?)
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when 'd' # Dissolved (Transparency)
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when 'd' # Dissolved (Transparency)
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when 'illum' # Illumination model
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when 'illum' # Illumination model
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when 'map_Kd'
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# @materials[@current_material].set_texture(array[1])
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end
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end
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end
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end
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end
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end
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@@ -10,6 +10,12 @@ class IMICFPS
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@textures = []
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@textures = []
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@normals = []
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@normals = []
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@faces = []
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@faces = []
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# Faces array packs everything:
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# vertex = index[0]
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# uv = index[1]
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# normal = index[2]
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# material = index[3]
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end
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end
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def flattened_vertices
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def flattened_vertices
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@@ -21,7 +27,7 @@ class IMICFPS
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list << v.x
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list << v.x
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list << v.y
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list << v.y
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list << v.z
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list << v.z
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# list << v.weight
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list << v.weight
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end
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end
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end
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end
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@@ -71,6 +77,23 @@ class IMICFPS
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return @normals_list
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return @normals_list
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end
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end
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def flattened_textures
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unless @textures_list
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list = []
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@faces.each do |face|
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[face[1]].each do |v|
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next unless v
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list << v.x
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list << v.y
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end
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end
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@textures_list = list
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end
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return @textures_list
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end
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end
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end
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end
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end
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end
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end
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@@ -43,7 +43,7 @@ class IMICFPS
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def draw
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def draw
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# begin
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# begin
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render
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render
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# rescue => e
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# rescue Gl::Error => e
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# p e
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# p e
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# end
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# end
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end
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end
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@@ -62,14 +62,10 @@ class IMICFPS
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glMatrixMode(GL_MODELVIEW) # The modelview matrix is where object information is stored.
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glMatrixMode(GL_MODELVIEW) # The modelview matrix is where object information is stored.
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glLoadIdentity
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glLoadIdentity
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# Think 3-d coordinate system (x,y,z). +- on each movies on that axis
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# Think 3-d coordinate system (x,y,z). +- on each movies on that axis
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# glLightfv(GL_LIGHT0, GL_AMBIENT, @ambient_light.pack("f*"))
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glLightfv(GL_LIGHT0, GL_AMBIENT, @ambient_light.pack("f*"))
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# glLightfv(GL_LIGHT0, GL_DIFFUSE, @diffuse_light.pack("f*"))
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glLightfv(GL_LIGHT0, GL_DIFFUSE, @diffuse_light.pack("f*"))
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# glLightfv(GL_LIGHT0, GL_SPECULAR, @specular_light.pack("f*"))
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glLightfv(GL_LIGHT0, GL_SPECULAR, @specular_light.pack("f*"))
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# glLightfv(GL_LIGHT0, GL_POSITION, @light_postion.pack("f*"))
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glLightfv(GL_LIGHT0, GL_POSITION, @light_postion.pack("f*"))
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glLightfv(GL_LIGHT0, GL_AMBIENT, @ambient_light)
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glLightfv(GL_LIGHT0, GL_DIFFUSE, @diffuse_light)
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glLightfv(GL_LIGHT0, GL_SPECULAR, @specular_light)
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glLightfv(GL_LIGHT0, GL_POSITION, @light_postion)
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glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1)
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glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1)
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glEnable(GL_LIGHTING)
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glEnable(GL_LIGHTING)
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glEnable(GL_LIGHT0)
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glEnable(GL_LIGHT0)
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@@ -82,7 +78,7 @@ class IMICFPS
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# gluLookAt(@camera.x,@camera.y,@camera.z, @angle_x,@angle_y,0, 0,1,0)
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# gluLookAt(@camera.x,@camera.y,@camera.z, @angle_x,@angle_y,0, 0,1,0)
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color = [@c1, @c2, @c3]
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color = [@c1, @c2, @c3]
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@skydome.draw(0,0,0, 0.4, false) if @draw_skydome
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@skydome.draw(0,0,0, 0.004, false) if @draw_skydome
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@scene.draw(0,0,0, 1)
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@scene.draw(0,0,0, 1)
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@model.draw(1, 0, 0)
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@model.draw(1, 0, 0)
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@tree.draw(5, 0, 0)
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@tree.draw(5, 0, 0)
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@@ -141,6 +137,7 @@ class IMICFPS
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@camera.y-=@speed if $window.button_down?(Gosu::KbSpace)
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@camera.y-=@speed if $window.button_down?(Gosu::KbSpace)
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$window.close if $window.button_down?(Gosu::KbEscape)
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$window.close if $window.button_down?(Gosu::KbEscape)
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@number_of_faces = 0
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end
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end
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def button_up(id)
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def button_up(id)
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Reference in New Issue
Block a user