Re-added mousefix :(, camera can now be flown around if it's not attached to a game object, tweaked Player initial jump velocity.

This commit is contained in:
2018-12-10 22:22:01 -06:00
parent 4d8638d81c
commit 6341c3b817
4 changed files with 51 additions and 4 deletions

View File

@@ -73,6 +73,7 @@ OpenGL Shader Language Version: #{glGetString(GL_SHADING_LANGUAGE_VERSION)}
Camera pitch: #{@camera.pitch.round(2)} Yaw: #{@camera.yaw.round(2)} Roll #{@camera.roll.round(2)}
Camera X:#{@camera.x.round(2)} Y:#{@camera.y.round(2)} Z:#{@camera.z.round(2)}
Compensating faulty mouse centering? #{@camera.broken_mouse_centering}
#{if @camera.game_object then "Actor X:#{@camera.game_object.x.round(2)} Y:#{@camera.game_object.y.round(2)} Z:#{@camera.game_object.z.round(2)}";end}
Field Of View: #{@camera.field_of_view}
Mouse Sesitivity: #{@camera.mouse_sensitivity}