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Moved renderering system and model loading into CyberarmEngine, added island_test_map
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3
assets/base/islands_terrain/manifest.yaml
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assets/base/islands_terrain/manifest.yaml
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name: "islands_terrain"
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model: "islands_terrain.obj"
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collision: "mesh"
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assets/base/islands_terrain/model/islands_terrain.mtl
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assets/base/islands_terrain/model/islands_terrain.mtl
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# Blender MTL File: 'islands_terrain.blend'
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# Material Count: 3
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newmtl Ground
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Ns 225.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.137348 0.064835 0.000000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 2
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newmtl Rock
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Ns 225.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.388300 0.159443 0.000000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 2
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newmtl Water
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Ns 225.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.003266 0.332269 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 2
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assets/base/islands_terrain/model/islands_terrain.obj
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5920
assets/base/islands_terrain/model/islands_terrain.obj
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Load Diff
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Before Width: | Height: | Size: 681 B |
@@ -6,6 +6,6 @@ on.create do |event|
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map.insert_entity("base", "door", event.entity.position + Vector.new(3.3, 0, 6), Vector.new(0, 0, 0))
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map.insert_entity("base", "door", event.entity.position + Vector.new(3.3, 0, 6), Vector.new(0, 180, 0))
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map.insert_particle_emitter(Vector.new(3.0, 15.379, 0.029), Texture.new(path: ["base", "shared", "particles", "smoke", "smoke.png"]))
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map.insert_particle_emitter(Vector.new(5.0, 15.379, 0.029), Texture.new(path: ["base", "shared", "particles", "smoke", "smoke.png"]))
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# map.insert_particle_emitter(Vector.new(3.0, 15.379, 0.029), Texture.new(path: ["base", "shared", "particles", "smoke", "smoke.png"]))
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# map.insert_particle_emitter(Vector.new(5.0, 15.379, 0.029), Texture.new(path: ["base", "shared", "particles", "smoke", "smoke.png"]))
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end
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