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Moved renderering system and model loading into CyberarmEngine, added island_test_map
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@@ -87,14 +87,5 @@ class IMICFPS
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-2
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)
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end
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def gl_error?
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e = glGetError()
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if e != GL_NO_ERROR
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$stderr.puts "OpenGL error detected by handler at: #{caller[0]}"
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$stderr.puts " #{gluErrorString(e)} (#{e})\n"
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exit if window.config.get(:debug_options, :opengl_error_panic)
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end
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end
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end
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end
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