mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-16 08:02:36 +00:00
Initial Commit
This commit is contained in:
6
Gemfile
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6
Gemfile
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source "https://rubygems.org"
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gem "opengl"
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gem "glu"
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gem "glut"
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gem "gosu"
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gem "wavefront" # Gem for opening blender or blender exported object with texturing
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21
Gemfile.lock
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21
Gemfile.lock
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GEM
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remote: https://rubygems.org/
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specs:
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glu (8.3.0)
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glut (8.3.0)
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gosu (0.13.1)
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opengl (0.10.0)
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wavefront (0.1.2)
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PLATFORMS
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ruby
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DEPENDENCIES
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glu
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glut
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gosu
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opengl
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wavefront
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BUNDLED WITH
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1.16.1
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BIN
blends/cube.blend
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BIN
blends/cube.blend
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Binary file not shown.
BIN
blends/cube.blend1
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BIN
blends/cube.blend1
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Binary file not shown.
10
i-mic-fps.rb
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10
i-mic-fps.rb
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require "opengl"
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require "glu"
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require "glut"
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require "gosu"
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# require "wavefront"
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require_relative "lib/object"
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require_relative "lib/window"
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IMICFPS::Window.new.show
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50
lib/object.rb
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50
lib/object.rb
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class IMICFPS
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class Object
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Vertex = Struct.new("Vertex", :x, :y, :z)
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attr_accessor :vertexes, :texures, :normals, :faces
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def initialize(object = "objects/cube.obj")
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@level = File.open(object, 'r')
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@vertexes = []
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@textures = []
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@normals = []
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@faces = []
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parse
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end
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def parse
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@level.each_line do |line|
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line = line.strip
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array = line.split(' ')
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case array[0]
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when 'v'
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vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]))
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@vertexes << vert
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when 'vt'
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p array
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# vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]))
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# @textures << vert
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when 'vn'
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vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]))
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@normals << vert
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when 'f'
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vert = []
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norm = []
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array[1..3].each do |f|
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vert << f.split("/")[0]
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norm << f.split("/")[2]
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end
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vert.each_with_index do |v, index|
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face = [@vertexes[Integer(v)-1], @normals[Integer(norm[index])-1]]
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@faces << face
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end
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end
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end
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end
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end
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end
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126
lib/window.rb
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126
lib/window.rb
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class IMICFPS
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class Window < Gosu::Window
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include GL
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include GLU
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include GLUT
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def initialize(window_width = 1280, window_height = 800, fullscreen = false)
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# super(window_width, window_height, fullscreen)
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super(Gosu.screen_width, Gosu.screen_height, true)
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$window = self
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@level = Object.new("objects/cube.obj")
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# @level = Object.new("objects/sponza.obj")
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@camera = Object::Vertex.new(0,-1,0)
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@camera_target = Object::Vertex.new(0,-1,0)
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@speed = 0.05
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@angle_y = 0 # |
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@angle_x = 0 # _
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@mouse = Object::Vertex.new(Gosu.screen_width/2,Gosu.screen_height/2,0)
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self.mouse_x, self.mouse_y = Gosu.screen_width/2, Gosu.screen_height/2
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@font = Gosu::Font.new(18, name: "DejaVu Sans")
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@text = "Hello There"
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@last_frame_time = 0
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@tick = 0
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@c1, @c2, @c3 = rand(0.0..1.0), rand(0.0..1.0), rand(0.0..1.0)
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@ambient_light = [0, 0, 0, 1]
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@diffuse_light = [1, 1, 1, 1]
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@specular_light = [1, 1, 1, 1]
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@light_postion = [1, 1, 1, 0]
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# gl do
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#
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# end
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end
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def draw
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gl do
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # clear the screen and the depth buffer
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glShadeModel(GL_SMOOTH)
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#glMatrixMode(matrix) indicates that following [matrix] is going to get used
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glMatrixMode(GL_PROJECTION) # The projection matrix is responsible for adding perspective to our scene.
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glLoadIdentity # Resets current modelview matrix
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# Calculates aspect ratio of the window. Gets perspective view. 45 is degree viewing angle, (0.1, 100) are ranges how deep can we draw into the screen
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gluPerspective(90.0, width / height, 0.1, 100.0)
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glMatrixMode(GL_MODELVIEW) # The modelview matrix is where object information is stored.
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glLoadIdentity
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# Think 3-d coordinate system (x,y,z). +- on each movies on that axis
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glLightfv(GL_LIGHT0, GL_AMBIENT, @ambient_light)
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glLightfv(GL_LIGHT0, GL_DIFFUSE, @diffuse_light)
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glLightfv(GL_LIGHT0, GL_SPECULAR, @specular_light)
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glLightfv(GL_LIGHT0, GL_POSITION, @light_postion)
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glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1)
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glEnable(GL_LIGHTING)
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glEnable(GL_LIGHT0)
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glEnable(GL_DEPTH_TEST)
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glEnable(GL_CULL_FACE)
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glEnable(GL_COLOR_MATERIAL)
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glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)
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# glRotatef(@angle_y,0,1,0)
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# glRotatef(@angle_x,1,0,0)
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# glTranslate(@x, @y, @z)
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# glPointSize(5.0)
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gluLookAt(@camera.x,@camera.y,@camera.z, @angle_x,@angle_y,0, 0,1,0)
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color = [@c1, @c2, @c3]
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glBegin(GL_TRIANGLES) # begin drawing model
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@level.faces.each do |vert|
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vertex = vert[0]
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normal = vert[1]
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glColor3f(color[0], color[1], color[2])
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, [@c1, @c2, @c3, 1.0])
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, [@c1, @c2, @c3, 1.0])
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, [1,1,1,1])
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glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, [10.0])
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glNormal3f(normal.x, normal.y, normal.z)
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glVertex3f(vertex.x, vertex.y, vertex.z)
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end
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glEnd
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end
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@text.split("~").each_with_index do |bit, i|
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@font.draw(bit.strip, 10, @font.height*i, Float::INFINITY)
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end
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end
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def update
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@text = "Open Vendor: #{glGetString(GL_VENDOR)}~
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OpenGL Renderer: #{glGetString(GL_RENDERER)} ~
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OpenGL Version: #{glGetString(GL_VERSION)}~
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OpenGL Shader Language Version: #{glGetString(GL_SHADING_LANGUAGE_VERSION)}~
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~
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Angle Y: #{@angle_y} Angle X: #{@angle_x} ~
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X:#{@camera.x} Y:#{@camera.y} Z:#{@camera.z} ~
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Mesh Vert Array: #{@level.faces.size} ~
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Last Frame: #{Gosu.milliseconds-@last_frame_time}ms (#{Gosu.fps} fps)"
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@last_frame_time = Gosu.milliseconds
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|
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# $window.caption = "Gosu OBJ Level - FPS:#{Gosu.fps}"
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@angle_x-=Integer(@mouse.x-self.mouse_x)
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||||||
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@angle_y-=Integer(@mouse.y-self.mouse_y)
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||||||
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@angle_x = @angle_x.clamp(-360, 360)
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||||||
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@angle_y = @angle_y.clamp(-360, 360)
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self.mouse_x, self.mouse_y = Gosu.screen_width/2, Gosu.screen_height/2
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||||||
|
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||||||
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@light_postion = [-@camera.x, -@camera.y, -@camera.z, 1]
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||||||
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# @light_postion = [1.0, 0.249, 4.09, 1]
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||||||
|
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@camera.x-=@speed if $window.button_down?(Gosu::KbRight)
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@camera.x+=@speed if $window.button_down?(Gosu::KbLeft)
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||||||
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@camera.z+=@speed if $window.button_down?(Gosu::KbUp)
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||||||
|
@camera.z-=@speed if $window.button_down?(Gosu::KbDown)
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||||||
|
|
||||||
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@camera.y+=@speed if $window.button_down?(Gosu::KbLeftShift)
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@camera.y-=@speed if $window.button_down?(Gosu::KbSpace)
|
||||||
|
|
||||||
|
$window.close if $window.button_down?(Gosu::KbEscape)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
40
objects/cube.mtl
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40
objects/cube.mtl
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# Blender MTL File: 'cube.blend'
|
||||||
|
# Material Count: 4
|
||||||
|
|
||||||
|
newmtl Material.001
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.007390 0.000000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl Material.002
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.069712 0.069712 0.069712
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl Material.003
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.166102 0.640000 0.127010
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl None
|
||||||
|
Ns 0
|
||||||
|
Ka 0.000000 0.000000 0.000000
|
||||||
|
Kd 0.8 0.8 0.8
|
||||||
|
Ks 0.8 0.8 0.8
|
||||||
|
d 1
|
||||||
|
illum 2
|
||||||
6138
objects/cube.obj
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6138
objects/cube.obj
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File diff suppressed because it is too large
Load Diff
202
objects/sponza.mtl
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202
objects/sponza.mtl
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|
|||||||
|
# Blender MTL File: 'None'
|
||||||
|
# Material Count: 20
|
||||||
|
|
||||||
|
newmtl sp_00_luk_mal1
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl sp_00_luk_mali
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl sp_00_pod
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl sp_00_prozor
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl sp_00_stup
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl sp_00_svod
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl sp_00_vrata_kock
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl sp_00_vrata_krug
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl sp_00_zid
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl sp_01_luk_a
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl sp_01_stub
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl sp_01_stub_baza
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl sp_01_stub_baza_
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl sp_01_stub_kut
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl sp_01_stup
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl sp_01_stup_baza
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl sp_02_reljef
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl sp_svod_kapitel
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl sp_vijenac
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl sp_zid_vani
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
156749
objects/sponza.obj
Executable file
156749
objects/sponza.obj
Executable file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user