diff --git a/Gemfile.lock b/Gemfile.lock
index e3308f8..6304bf4 100644
--- a/Gemfile.lock
+++ b/Gemfile.lock
@@ -1,8 +1,8 @@
GEM
remote: https://rubygems.org/
specs:
- glu (8.3.0)
- glu (8.3.0-x86-mingw32)
+ glu (8.2.2)
+ glu (8.2.2-x86-mingw32)
gosu (0.13.3)
gosu (0.13.3-x86-mingw32)
opengl-bindings (1.6.6)
diff --git a/lib/objects/camera.rb b/lib/objects/camera.rb
index 63de877..a34f2ed 100644
--- a/lib/objects/camera.rb
+++ b/lib/objects/camera.rb
@@ -74,9 +74,16 @@ class IMICFPS
glRotatef(@render_pitch,1,0,0)
glRotatef(@yaw,0,1,0)
glTranslatef(-@x, -@y, -@z)
-
glMatrixMode(GL_MODELVIEW) # The modelview matrix is where object information is stored.
glLoadIdentity
+
+ if $debug && @game_object
+ glBegin(GL_LINES)
+ glColor3f(1,0,0)
+ glVertex3f(@x, @y, @z)
+ glVertex3f(@game_object.x, @game_object.y, @game_object.z)
+ glEnd
+ end
end
def update
diff --git a/lib/objects/game_object.rb b/lib/objects/game_object.rb
index 308d164..e74fc45 100644
--- a/lib/objects/game_object.rb
+++ b/lib/objects/game_object.rb
@@ -4,6 +4,7 @@ class IMICFPS
# A game object is any renderable thing
class GameObject
include OpenGL
+ include GLU
include CommonMethods
attr_accessor :x, :y, :z, :scale
attr_accessor :visible, :renderable, :backface_culling
@@ -110,73 +111,159 @@ class IMICFPS
end
def render_bounding_box(box, color = @debug_color)
- # TODO: Minimize number of calls in here
box = normalize_bounding_box(box)
+ glEnableClientState(GL_VERTEX_ARRAY)
+ glEnableClientState(GL_COLOR_ARRAY)
+ glEnableClientState(GL_NORMAL_ARRAY)
+
+ _normals = [
+ 0,1,0,
+ 0,1,0,
+ 0,1,0,
+ 0,1,0,
+ 0,1,0,
+ 0,1,0,
+
+ 0,-1,0,
+ 0,-1,0,
+ 0,-1,0,
+ 0,-1,0,
+ 0,-1,0,
+ 0,-1,0,
+
+ 0,0,1,
+ 0,0,1,
+ 0,0,1,
+ 0,0,1,
+ 0,0,1,
+ 0,0,1,
+
+ 1,0,0,
+ 1,0,0,
+ 1,0,0,
+ 1,0,0,
+ 1,0,0,
+ 1,0,0,
+
+ -1,0,0,
+ -1,0,0,
+ -1,0,0,
+ -1,0,0,
+ -1,0,0,
+ -1,0,0,
+
+ -1,0,0,
+ -1,0,0,
+ -1,0,0,
+
+ -1,0,0,
+ -1,0,0,
+ -1,0,0
+ ].pack("f*")
+ _colors = [
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue,
+ color.red, color.green, color.blue
+ ].pack("f*")
+ _vertices = [
+ box.min_x, box.max_y, box.max_z,
+ box.min_x, box.max_y, box.min_z,
+ box.max_x, box.max_y, box.min_z,
+
+ box.min_x, box.max_y, box.max_z,
+ box.max_x, box.max_y, box.max_z,
+ box.max_x, box.max_y, box.min_z,
+
+ box.max_x, box.min_y, box.min_z,
+ box.max_x, box.min_y, box.max_z,
+ box.min_x, box.min_y, box.max_z,
+
+ box.max_x, box.min_y, box.min_z,
+ box.min_x, box.min_y, box.min_z,
+ box.min_x, box.min_y, box.max_z,
+
+ box.min_x, box.max_y, box.max_z,
+ box.min_x, box.max_y, box.min_z,
+ box.min_x, box.min_y, box.min_z,
+
+ box.min_x, box.min_y, box.max_z,
+ box.min_x, box.min_y, box.min_z,
+ box.min_x, box.max_y, box.max_z,
+
+ box.max_x, box.max_y, box.max_z,
+ box.max_x, box.max_y, box.min_z,
+ box.max_x, box.min_y, box.min_z,
+
+ box.max_x, box.min_y, box.max_z,
+ box.max_x, box.min_y, box.min_z,
+ box.max_x, box.max_y, box.max_z,
+
+ box.min_x, box.max_y, box.max_z,
+ box.max_x, box.max_y, box.max_z,
+ box.max_x, box.min_y, box.max_z,
+
+ box.min_x, box.max_y, box.max_z,
+ box.max_x, box.min_y, box.max_z,
+ box.min_x, box.min_y, box.max_z,
+
+ box.max_x, box.min_y, box.min_z,
+ box.min_x, box.min_y, box.min_z,
+ box.min_x, box.max_y, box.min_z,
+
+ box.max_x, box.min_y, box.min_z,
+ box.min_x, box.max_y, box.min_z,
+ box.max_x, box.max_y, box.min_z
+ ]
+ _vertices_size = _vertices.size
+ _vertices = _vertices.pack("f*")
+
+ glVertexPointer(3, GL_FLOAT, 0, _vertices)
+ glColorPointer(3, GL_FLOAT, 0, _colors)
+ glNormalPointer(GL_FLOAT, 0, _normals)
+
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
- glBegin(GL_TRIANGLES)
- # TOP
- glNormal3f(0,1,0)
- glColor3f(color.red, color.green, color.blue)
- glVertex3f(box.min_x, box.max_y, box.max_z)
- glVertex3f(box.min_x, box.max_y, box.min_z)
- glVertex3f(box.max_x, box.max_y, box.min_z)
-
- glVertex3f(box.min_x, box.max_y, box.max_z)
- glVertex3f(box.max_x, box.max_y, box.max_z)
- glVertex3f(box.max_x, box.max_y, box.min_z)
-
- # BOTTOM
- glNormal3f(0,-1,0)
- glVertex3f(box.max_x, box.min_y, box.min_z)
- glVertex3f(box.max_x, box.min_y, box.max_z)
- glVertex3f(box.min_x, box.min_y, box.max_z)
-
- glVertex3f(box.max_x, box.min_y, box.min_z)
- glVertex3f(box.min_x, box.min_y, box.min_z)
- glVertex3f(box.min_x, box.min_y, box.max_z)
-
- # RIGHT SIDE
- glNormal3f(0,0,1)
- glVertex3f(box.min_x, box.max_y, box.max_z)
- glVertex3f(box.min_x, box.max_y, box.min_z)
- glVertex3f(box.min_x, box.min_y, box.min_z)
-
- glVertex3f(box.min_x, box.min_y, box.max_z)
- glVertex3f(box.min_x, box.min_y, box.min_z)
- glVertex3f(box.min_x, box.max_y, box.max_z)
-
- # LEFT SIDE
- glNormal3f(1,0,0)
- glVertex3f(box.max_x, box.max_y, box.max_z)
- glVertex3f(box.max_x, box.max_y, box.min_z)
- glVertex3f(box.max_x, box.min_y, box.min_z)
-
- glVertex3f(box.max_x, box.min_y, box.max_z)
- glVertex3f(box.max_x, box.min_y, box.min_z)
- glVertex3f(box.max_x, box.max_y, box.max_z)
-
- # FRONT
- glNormal3f(-1,0,0)
- glVertex3f(box.min_x, box.max_y, box.max_z)
- glVertex3f(box.max_x, box.max_y, box.max_z)
- glVertex3f(box.max_x, box.min_y, box.max_z)
-
- glVertex3f(box.min_x, box.max_y, box.max_z)
- glVertex3f(box.max_x, box.min_y, box.max_z)
- glVertex3f(box.min_x, box.min_y, box.max_z)
-
- # BACK
- glNormal3f(-1,0,0)
- glVertex3f(box.max_x, box.min_y, box.min_z)
- glVertex3f(box.min_x, box.min_y, box.min_z)
- glVertex3f(box.min_x, box.max_y, box.min_z)
-
- glVertex3f(box.max_x, box.min_y, box.min_z)
- glVertex3f(box.min_x, box.max_y, box.min_z)
- glVertex3f(box.max_x, box.max_y, box.min_z)
- glEnd
+ glDisable(GL_LIGHTING)
+ glDrawArrays(GL_TRIANGLES, 0, _vertices_size/3)
+ glEnable(GL_LIGHTING)
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
+
+ glDisableClientState(GL_VERTEX_ARRAY)
+ glDisableClientState(GL_COLOR_ARRAY)
+ glDisableClientState(GL_NORMAL_ARRAY)
end
def handleGlError
diff --git a/lib/objects/multi_line_text.rb b/lib/objects/multi_line_text.rb
index e997d50..b610ab0 100644
--- a/lib/objects/multi_line_text.rb
+++ b/lib/objects/multi_line_text.rb
@@ -45,7 +45,6 @@ class MultiLineText
def y=(int)
@y = int
- puts "Hi, #{int}"
@texts.each_with_index {|t, i| t.y=int+(i*t.size)}
end
diff --git a/lib/objects/player.rb b/lib/objects/player.rb
index 2355983..40a3c44 100644
--- a/lib/objects/player.rb
+++ b/lib/objects/player.rb
@@ -48,7 +48,7 @@ class IMICFPS
glEnable(GL_BLEND)
glBindTexture(GL_TEXTURE_2D, @name_texture_id)
glBegin(GL_TRIANGLES)
- # glColor3f(0.0,0.0,0.0)
+ glColor3f(1.0,1.0,1.0)
# TOP LEFT
glTexCoord2f(0, 0)
glVertex3f(_x-_width,_y+_height,@z)
@@ -81,15 +81,15 @@ class IMICFPS
def draw
if !@first_person_view
- draw_nameplate
super
+ draw_nameplate
end
end
def update
super
- @floor = @terrain.height_at(self)
+ @floor = @terrain.height_at(self, 4.5)
relative_speed = @speed
if button_down?(Gosu::KbLeftControl)
@@ -141,7 +141,7 @@ class IMICFPS
end
if @jumping && !@falling
if button_down?(Gosu::KbSpace)
- @y_velocity+=(2*5)*delta_time
+ @y_velocity+=(2*15)*delta_time
@falling = true if @y_velocity >= 2
end
end
diff --git a/lib/objects/terrain.rb b/lib/objects/terrain.rb
index f5bb70b..31bf1b1 100644
--- a/lib/objects/terrain.rb
+++ b/lib/objects/terrain.rb
@@ -22,15 +22,15 @@ class IMICFPS
p model.faces.first
end
- def height_at(vertex)
- if vert = find_nearest_vertex(vertex)
+ def height_at(vertex, max_distance = Float::INFINITY)
+ if vert = find_nearest_vertex(vertex, max_distance)
return vert.y
else
-1
end
end
- def find_nearest_vertex(vertex)
+ def find_nearest_vertex(vertex, max_distance)
nearest = nil
smaller_list = []
smaller_list << @nearest_vertex_lookup.dig(vertex.x.round-1, vertex.y.round-1)
@@ -41,12 +41,12 @@ class IMICFPS
smaller_list.each do |vert|
next if vert.nil?
if nearest
- if distance(vert, vertex) < distance(vert, nearest)
+ if distance(vert, vertex) < distance(vert, nearest) && distance(vert, vertex) <= max_distance
nearest = vert
end
end
- nearest = vert unless nearest
+ nearest = vert unless nearest && distance(vert, vertex) > max_distance
end
return nearest
diff --git a/lib/window.rb b/lib/window.rb
index 559ba78..623ac7d 100644
--- a/lib/window.rb
+++ b/lib/window.rb
@@ -31,7 +31,7 @@ class IMICFPS
# Tree.new(x: 1, z: -5, terrain: @terrain)
# Tree.new(x: 5, z: 5, terrain: @terrain)
# TestObject.new(scale: 1)
- p ObjectManager.objects.map {|o| o.name}
+ # p ObjectManager.objects.map {|o| o.name}
# Model.new(type: :obj, file_path: "objects/tree.obj", z: -5)
# Model.new(type: :obj, file_path: "objects/tree.obj", x: -2, z: -6)
# Model.new(type: :obj, file_path: "objects/sponza.obj", scale: 1, y: -0.2)
@@ -51,16 +51,23 @@ class IMICFPS
Light.new(x: 0, y: 100, z: 0, diffuse: Color.new(1.0, 0.5, 0.1))
end
- def draw
+ def glError?
e = glGetError()
if e != GL_NO_ERROR
$stderr.puts "OpenGL error in: #{gluErrorString(e)} (#{e})\n"
exit
end
+ end
+
+ def draw
+ glError?
gl do
+ glError?
glClearColor(0,0.2,0.5,1) # skyish blue
+ glError?
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # clear the screen and the depth buffer
+ glError?
LightManager.lights.each(&:draw)
@@ -82,6 +89,7 @@ class IMICFPS
def update
@last_frame_time = Gosu.milliseconds
+ begin
string = <<-eos
OpenGL Vendor: #{glGetString(GL_VENDOR)}
OpenGL Renderer: #{glGetString(GL_RENDERER)}
@@ -99,6 +107,22 @@ Last Frame: #{delta_time*1000.0}ms (#{Gosu.fps} fps)
Draw Skydome: #{@draw_skydome}
Debug mode: #{$debug}
eos
+ rescue ArgumentError
+ string = <<-eos
+Unable to call glGetString!
+
+Camera pitch: #{@camera.pitch.round(2)} Yaw: #{@camera.yaw.round(2)} Roll #{@camera.roll.round(2)}
+Camera X:#{@camera.x.round(2)} Y:#{@camera.y.round(2)} Z:#{@camera.z.round(2)}
+#{if @camera.game_object then "Actor X:#{@camera.game_object.x.round(2)} Y:#{@camera.game_object.y.round(2)} Z:#{@camera.game_object.z.round(2)}";end}
+Field Of View: #{@camera.field_of_view}
+Mouse Sesitivity: #{@camera.mouse_sensitivity}
+Faces: #{@number_of_faces}
+Last Frame: #{delta_time*1000.0}ms (#{Gosu.fps} fps)
+
+Draw Skydome: #{@draw_skydome}
+Debug mode: #{$debug}
+eos
+ end
@text.text = string
# ObjectManager.objects.each do |object|