mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
Progress towards modern gl made
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@@ -13,7 +13,7 @@ class IMICFPS
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@dummy_entity = nil
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@assets = []
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@asset_index = 0
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# add_asset(:shader, nil, "default")
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add_asset(:shader, nil, "default")
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add_asset(:model, @map_loader.terrain.package, @map_loader.terrain.name)
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add_asset(:model, @map_loader.skydome.package, @map_loader.skydome.name)
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@@ -55,7 +55,8 @@ class IMICFPS
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when :model
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ModelLoader.new(manifest: hash[:manifest], entity: @dummy_entity)
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when :shader
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Shader.new(name: hash[:name], vertex: "shaders/vertex/#{hash[:name]}.glsl", fragment: "shaders/fragment/#{hash[:name]}.glsl")
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shader = Shader.new(name: hash[:name], vertex: "shaders/vertex/#{hash[:name]}.glsl", fragment: "shaders/fragment/#{hash[:name]}.glsl")
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Shader.add(hash[:name], shader) if shader.compiled?
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else
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warn "Unknown asset: #{hash}"
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end
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@@ -79,9 +80,16 @@ class IMICFPS
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end
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def add_asset(type, package, name)
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manifest = Manifest.new(manifest_file: IMICFPS.assets_path + "/#{package}/#{name}/manifest.yaml")
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add_required_assets(manifest)
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@assets << {type: type, manifest: manifest, package: package, name: name}
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case type
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when :model
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manifest = Manifest.new(manifest_file: IMICFPS.assets_path + "/#{package}/#{name}/manifest.yaml")
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add_required_assets(manifest)
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@assets << {type: type, manifest: manifest, package: package, name: name}
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when :shader
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@assets << {type: type, manifest: manifest, package: package, name: name}
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else
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raise TypeError "Unable to load asset of type #{type}"
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end
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end
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def add_required_assets(manifest)
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