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https://github.com/cyberarm/i-mic-fps.git
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Progress towards modern gl made
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@@ -1,4 +1,4 @@
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# version 330
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# version 330 core
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in vec3 outColor;
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in vec4 outNormal;
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@@ -1,4 +1,4 @@
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# version 330
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# version 330 core
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layout(location = 0) in vec3 inPosition;
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layout(location = 1) in vec3 inColor;
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@@ -11,14 +11,16 @@ out vec4 outNormal;
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out vec3 outUV;
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out float outTextureID;
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uniform vec3 worldPosition;
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uniform mat4 projection;
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uniform mat4 view;
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uniform mat4 model;
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void main() {
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// projection * view * model *
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// projection * view * model * position
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outColor = inColor;
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outNormal= inNormal;
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outUV = inUV;
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outTextureID = inTextureID;
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gl_Position = vec4(worldPosition + inPosition, 1.0);
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gl_Position = projection * view * model * vec4(inPosition, 1.0);
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}
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