Progress towards modern gl made

This commit is contained in:
2019-12-05 17:23:02 -06:00
parent 93a9e2215c
commit 6aeee41a71
10 changed files with 97 additions and 62 deletions

View File

@@ -1,4 +1,4 @@
# version 330
# version 330 core
in vec3 outColor;
in vec4 outNormal;

View File

@@ -1,4 +1,4 @@
# version 330
# version 330 core
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
@@ -11,14 +11,16 @@ out vec4 outNormal;
out vec3 outUV;
out float outTextureID;
uniform vec3 worldPosition;
uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;
void main() {
// projection * view * model *
// projection * view * model * position
outColor = inColor;
outNormal= inNormal;
outUV = inUV;
outTextureID = inTextureID;
gl_Position = vec4(worldPosition + inPosition, 1.0);
gl_Position = projection * view * model * vec4(inPosition, 1.0);
}