mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
Small optimization that caches bounding boxes for GameObject collision detection
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@@ -9,7 +9,7 @@ class IMICFPS
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attr_accessor :x, :y, :z, :scale
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attr_accessor :x, :y, :z, :scale
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attr_accessor :visible, :renderable, :backface_culling
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attr_accessor :visible, :renderable, :backface_culling
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attr_accessor :x_rotation, :y_rotation, :z_rotation
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attr_accessor :x_rotation, :y_rotation, :z_rotation
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attr_reader :model, :name, :debug_color, :terrain, :width, :height, :depth
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attr_reader :model, :name, :debug_color, :terrain, :width, :height, :depth, :last_x, :last_y, :last_z, :normalized_bounding_box
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def initialize(x: 0, y: 0, z: 0, bound_model: nil, scale: MODEL_METER_SCALE, backface_culling: true, auto_manage: true, terrain: nil)
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def initialize(x: 0, y: 0, z: 0, bound_model: nil, scale: MODEL_METER_SCALE, backface_culling: true, auto_manage: true, terrain: nil)
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@x,@y,@z,@scale = x,y,z,scale
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@x,@y,@z,@scale = x,y,z,scale
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@bound_model = bound_model
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@bound_model = bound_model
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@@ -19,8 +19,10 @@ class IMICFPS
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@x_rotation,@y_rotation,@z_rotation = 0,0,0
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@x_rotation,@y_rotation,@z_rotation = 0,0,0
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@debug_color = Color.new(0.0, 1.0, 0.0)
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@debug_color = Color.new(0.0, 1.0, 0.0)
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@terrain = terrain
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@terrain = terrain
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@width, @height, @depth = 0,0,0
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@width, @height, @depth = 0,0,0
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@delta_time = Gosu.milliseconds
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@delta_time = Gosu.milliseconds
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@last_x, @last_y, @last_z = @x, @y, @z
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ObjectManager.add_object(self) if auto_manage
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ObjectManager.add_object(self) if auto_manage
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setup
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setup
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@@ -28,6 +30,7 @@ class IMICFPS
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if @bound_model
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if @bound_model
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@bound_model.model.game_object = self
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@bound_model.model.game_object = self
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@bound_model.model.objects.each {|o| o.scale = self.scale}
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@bound_model.model.objects.each {|o| o.scale = self.scale}
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@normalized_bounding_box = normalize_bounding_box_with_offset(model.bounding_box)
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box = normalize_bounding_box(@bound_model.model.bounding_box)
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box = normalize_bounding_box(@bound_model.model.bounding_box)
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@width = box.max_x-box.min_x
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@width = box.max_x-box.min_x
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@@ -43,6 +46,8 @@ class IMICFPS
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@bound_model = model
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@bound_model = model
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@bound_model.model.game_object = self
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@bound_model.model.game_object = self
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@bound_model.model.objects.each {|o| o.scale = self.scale}
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@bound_model.model.objects.each {|o| o.scale = self.scale}
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@normalized_bounding_box = normalize_bounding_box_with_offset(@bound_model.model.bounding_box)
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box = normalize_bounding_box(@bound_model.model.bounding_box)
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box = normalize_bounding_box(@bound_model.model.bounding_box)
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@width = box.max_x-box.min_x
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@width = box.max_x-box.min_x
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@height = box.max_y-box.min_y
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@height = box.max_y-box.min_y
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@@ -68,16 +73,28 @@ class IMICFPS
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def update
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def update
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model.update
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model.update
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@delta_time = Gosu.milliseconds
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@delta_time = Gosu.milliseconds
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unless at_same_position?
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@normalized_bounding_box = normalize_bounding_box_with_offset(@bound_model.model.bounding_box) if model
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end
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@last_x, @last_y, @last_z = @x, @y, @z
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end
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end
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def debug_color=(color)
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def debug_color=(color)
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@debug_color = color
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@debug_color = color
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end
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end
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def at_same_position?
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@x == @last_x &&
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@y == @last_y &&
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@z == @last_z
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end
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# Do two Axis Aligned Bounding Boxes intersect?
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# Do two Axis Aligned Bounding Boxes intersect?
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def intersect(a, b)
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def intersect(a, b)
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a = a.normalize_bounding_box_with_offset(a.model.bounding_box)
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a = a.normalized_bounding_box
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b = b.normalize_bounding_box_with_offset(b.model.bounding_box)
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b = b.normalized_bounding_box
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# puts "bounding boxes match!" if a == b
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# puts "bounding boxes match!" if a == b
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if (a.min_x <= b.max_x && a.max_x >= b.min_x) &&
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if (a.min_x <= b.max_x && a.max_x >= b.min_x) &&
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