Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.

This commit is contained in:
2019-02-20 10:49:56 -06:00
parent df05ec5150
commit 7b903fbdb9
27 changed files with 288 additions and 385 deletions

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class IMICFPS
TextureCoordinate = Struct.new(:u, :v, :weight)
Point = Struct.new(:x, :y)
Color = Struct.new(:red, :green, :blue, :alpha)
module EntityManager # Get included into GameState context
def add_entity(entity)
@collision_manager.add(entity) if entity.collidable?
@entities << entity
end
def find_entity(entity)
@entities.detect {|entity| entity == entity}
end
def remove_entity(entity)
ent = @entities.detect {|entity| entity == entity}
if ent
@collision_manager.remove(entity)
@entities.delete(ent)
end
end
def entities
@entities
end
end
end