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Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
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7
lib/objects/entities/tree.rb
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7
lib/objects/entities/tree.rb
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@@ -0,0 +1,7 @@
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class IMICFPS
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class Tree < Entity
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def setup
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bind_model("base", "tree")
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end
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end
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end
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