Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.

This commit is contained in:
2019-02-20 10:49:56 -06:00
parent df05ec5150
commit 7b903fbdb9
27 changed files with 288 additions and 385 deletions

View File

@@ -114,9 +114,9 @@ class IMICFPS
@vertex_count+=1
vert = nil
if array.size == 5
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
elsif array.size == 4
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
else
raise
end
@@ -127,9 +127,9 @@ class IMICFPS
def add_normal(array)
vert = nil
if array.size == 5
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
elsif array.size == 4
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
else
raise
end
@@ -140,9 +140,9 @@ class IMICFPS
def add_texture_coordinate(array)
texture = nil
if array.size == 4
texture = Vertex.new(Float(array[1]), 1-Float(array[2]), Float(array[3]))
texture = Vector.new(Float(array[1]), 1-Float(array[2]), Float(array[3]))
elsif array.size == 3
texture = Vertex.new(Float(array[1]), 1-Float(array[2]), 1.0)
texture = Vector.new(Float(array[1]), 1-Float(array[2]), 1.0)
else
raise
end