Moved menu files to be under /ui directory, added support for commands to Console!

This commit is contained in:
2019-08-07 15:36:45 -05:00
parent ffae3ae14e
commit 80576a211a
7 changed files with 101 additions and 6 deletions

45
lib/ui/command.rb Normal file
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@@ -0,0 +1,45 @@
class IMICFPS
class Commands
class Command
def self.inherited(subclass)
@list ||= []
@commands ||= []
@list << subclass
end
def self.setup
@list ||= []
@commands = []
@list.each do |subclass|
@commands << subclass.new
end
end
def self.use(command, arguments, console)
found_command = @commands.detect { |cmd| cmd.command == command.to_sym }
if found_command
found_command.handle(arguments, console)
else
console.stdin("Command <c=ff5555>#{command}</c> not found.")
end
end
def group
raise NotImplementedError
end
def command
raise NotImplementedError
end
def handle(arguments, console)
raise NotImplementedError
end
def usage
raise NotImplementedError
end
end
end
end

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@@ -0,0 +1,24 @@
class IMICFPS
class Commands
class HelpCommand < Command
def initialize
end
def group
:global
end
def command
:help
end
def handle(arguments, console)
console.stdin(usage)
end
def usage
"HELP\ncommand [arguments]\ncommand subcommand [argument]"
end
end
end
end

View File

@@ -62,8 +62,9 @@ class IMICFPS
case id
when Gosu::KbEnter, Gosu::KbReturn
return unless @text_input.text.length > 0
@history.text += "\n> #{@text_input.text}"
@history.text += "\n<c=999999>> #{@text_input.text}</c>"
update_history
handle_command
@text_input.text = ""
when Gosu::KbBacktick
# Removed backtick character from input
@@ -82,6 +83,20 @@ class IMICFPS
@history.y = @history_height - (@history.text.lines.count * (@history.textobject.height))
end
def handle_command
string = @text_input.text
split = string.split(" ")
command = split.first
arguments = split.length > 0 ? split[1..split.length - 1] : []
IMICFPS::Commands::Command.use(command, arguments, self)
end
def stdin(string)
@history.text += "\n#{string}"
update_history
end
def focus
@active_text_input = window.text_input
window.text_input = @text_input

128
lib/ui/menu.rb Normal file
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@@ -0,0 +1,128 @@
class IMICFPS
class Menu < IMICFPS::GameState
def initialize(*args)
@elements = []
@size = 50
@slope = 250
@color_step = 10
@base_color = Gosu::Color.rgb(255, 127, 0)
super(*args)
end
def title(text, color = @base_color)
@elements << Text.new(text, color: color, size: 100, x: 0, y: 15, alignment: :center)
end
def link(text, color = Gosu::Color.rgb(0,127,127), &block)
text = Text.new(text, color: color, size: 50, x: 0, y: 100+(60*@elements.count), alignment: :center)
@elements << Link.new(text, self, block)
end
def draw
@background ||= Gosu.record(Gosu.screen_width, Gosu.screen_height) do
((Gosu.screen_height+@slope)/@size).times do |i|
fill_quad(
0, i*@size,
0, @slope+(i*@size),
window.width/2, (-@slope)+(i*@size),
window.width/2, i*@size,
Gosu::Color.rgba(@base_color.red-i*@color_step, @base_color.green-i*@color_step, @base_color.blue-i*@color_step, 200)
)
fill_quad(
window.width, i*@size,
window.width, @slope+(i*@size),
window.width/2, (-@slope)+(i*@size),
window.width/2, i*@size,
Gosu::Color.rgba(@base_color.red-i*@color_step, @base_color.green-i*@color_step, @base_color.blue-i*@color_step, 200)
)
end
end
@background.draw(0, 0, 0)
# Box
draw_rect(
window.width/4, 0,
window.width/2, window.height,
Gosu::Color.rgba(0, 0, 0, 150)
# Gosu::Color.rgba(@base_color.red+@color_step, @base_color.green+@color_step, @base_color.blue+@color_step, 200)
)
# Texts
@elements.each do |e|
e.draw
end
# Cursor
fill_quad(
mouse_x, mouse_y,
mouse_x+16, mouse_y,
mouse_x, mouse_y+16,
mouse_x, mouse_y+16,
Gosu::Color::WHITE, Float::INFINITY
)
end
def update
@elements.each do |e|
e.update
end
end
def fill_quad(x1, y1, x2, y2, x3, y3, x4, y4, color = Gosu::Color::WHITE, z = 0, mode = :default)
draw_quad(
x1,y1, color,
x2,y2, color,
x3,y3, color,
x4,y4, color,
z, mode
)
end
def button_up(id)
window.close if id == Gosu::KbEscape
if id == Gosu::MsLeft
@elements.each do |e|
next unless e.is_a?(Link)
if mouse_over?(e)
e.clicked
end
end
end
end
def mouse_over?(object)
mouse_x.between?(object.x, object.x+object.width) &&
mouse_y.between?(object.y, object.y+object.height)
end
class Link
attr_reader :text, :block
def initialize(text, host, block)
@text, @host, @block = text, host, block
@color = @text.color
@hover_color = Gosu::Color.rgb(64, 127, 255)
@text.shadow_alpha = 100
end
def update
if @host.mouse_over?(self)
@text.color = @hover_color
@text.shadow_color= Gosu::Color::BLACK
@text.shadow_size = 3
else
@text.color = @color
@text.shadow_color = nil
@text.shadow_size = 1
end
end
def x; text.x; end
def y; text.y; end
def width; text.width; end
def height; text.height; end
def draw; text.draw; end
def clicked; @block.call; end
end
end
end

16
lib/ui/menus/main_menu.rb Normal file
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@@ -0,0 +1,16 @@
class IMICFPS
class MainMenu < Menu
def setup
title "I-MIC FPS"
link "Single Player" do
push_state(LoadingState.new(forward: Game))
end
link "Settings" do
# push_game_state(SettingsMenu)
end
link "Exit" do
window.close
end
end
end
end