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Improved shader error formatting, hide puts statements that are only useful in debug mode.
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@@ -15,7 +15,7 @@ class IMICFPS
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add_asset(:obj, "objects/biped.obj")
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# Currently broken
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# Shader.new(name: "lighting", vertex_file: "shaders/vertex/lighting.glsl", fragment_file: "shaders/fragment/lighting.glsl")
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Shader.new(name: "lighting", vertex_file: "shaders/vertex/lighting.glsl", fragment_file: "shaders/fragment/lighting.glsl")
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@act = false
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@cycled = false
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