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Improved shader error formatting, hide puts statements that are only useful in debug mode.
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@@ -1,7 +1,8 @@
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# version 150
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# extension GL_ARB_explicit_attrib_location : enable
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layout(location = 0) in vec3 vert;
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in vec3 vert;
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uniform vec3 SunLight;
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void main() {
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gl_Position = vec4(vert, 1.0);
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