Improved shader error formatting, hide puts statements that are only useful in debug mode.

This commit is contained in:
2018-12-11 11:56:53 -06:00
parent 6341c3b817
commit 82265394eb
7 changed files with 31 additions and 13 deletions

View File

@@ -20,7 +20,7 @@ class IMICFPS
def available_light
raise "Using to many lights, #{LightManager.light_count}/#{LightManager::MAX_LIGHTS}" if LightManager.light_count > LightManager::MAX_LIGHTS
puts "OpenGL::GL_LIGHT#{LightManager.light_count}"
puts "OpenGL::GL_LIGHT#{LightManager.light_count}" if $debug
@light_id = Object.const_get "OpenGL::GL_LIGHT#{LightManager.light_count}"
end

View File

@@ -29,6 +29,8 @@ class IMICFPS
if ShaderManager.shader("lighting")
ShaderManager.shader("lighting").use do |shader|
glUniform3f(shader.variable("SunLight"), 1.0, 1.0, 1.0)
handleGlError
draw_mesh(object.model)
object.draw

View File

@@ -10,10 +10,12 @@ class IMICFPS
@compiled = false
@error_buffer_size = 1024
@variable_missing = {}
create_shaders
compile_shaders
# Only add shader to ShaderManager if it successfully compiles
if @compiled
ShaderManager.add_shader(@name, self)
else
@@ -51,9 +53,12 @@ class IMICFPS
if compiled == 0
log = ' ' * @error_buffer_size
glGetShaderInfoLog(@vertex, @error_buffer_size, nil, log)
puts "Vertex Shader InfoLog:\n#{log.strip}\n"
puts "Shader Compiled status: #{compiled}"
puts "Shader Error: Program \"#{@name}\""
puts " Vertex Shader InfoLog:", " #{log.strip.split("\n").join("\n ")}\n\n"
puts " Shader Compiled status: #{compiled}"
puts " NOTE: assignment of uniforms in shaders is illegal!"
puts
return
end
glCompileShader(@fragment)
@@ -64,9 +69,12 @@ class IMICFPS
if compiled == 0
log = ' ' * @error_buffer_size
glGetShaderInfoLog(@fragment, @error_buffer_size, nil, log)
puts "Fragment Shader InfoLog:\n#{log.strip}\n"
puts "Shader Compiled status: #{compiled}"
puts "Shader Error: Program \"#{@name}\""
puts " Fragment Shader InfoLog:", " #{log.strip.split("\n").join("\n ")}\n\n"
puts " Shader Compiled status: #{compiled}"
puts " NOTE: assignment of uniforms in shader is illegal!"
puts
return
end
@program = glCreateProgram
@@ -81,7 +89,8 @@ class IMICFPS
if linked == 0
log = ' ' * @error_buffer_size
glGetProgramInfoLog(@program, @error_buffer_size, nil, log)
puts "Program InfoLog:\n#{log.strip}\n"
puts "Shader Error: Program \"#{@name}\""
puts " Program InfoLog:", " #{log.strip.split("\n").join("\n ")}\n\n"
end
@compiled = linked == 0 ? false : true
@@ -91,7 +100,8 @@ class IMICFPS
def variable(variable)
loc = glGetUniformLocation(@program, variable)
if (loc == -1)
puts "Shader:\"#{@name}\" No such uniform named #{variable}"
puts "Shader Error: Program \"#{@name}\" has no such uniform named \"#{variable}\"", " Is it used in the shader? GLSL may have optimized it out.", " Is it miss spelled?" unless @variable_missing[variable]
@variable_missing[variable] = true
end
return loc
end
@@ -100,8 +110,13 @@ class IMICFPS
return unless compiled?
glUseProgram(@program)
block.call(self) if block
if block
block.call(self)
stop
end
end
def stop
glUseProgram(0)
end

View File

@@ -15,7 +15,7 @@ class IMICFPS
add_asset(:obj, "objects/biped.obj")
# Currently broken
# Shader.new(name: "lighting", vertex_file: "shaders/vertex/lighting.glsl", fragment_file: "shaders/fragment/lighting.glsl")
Shader.new(name: "lighting", vertex_file: "shaders/vertex/lighting.glsl", fragment_file: "shaders/fragment/lighting.glsl")
@act = false
@cycled = false

View File

@@ -53,14 +53,14 @@ class IMICFPS
parse
puts "#{@file_path.split('/').last} took #{((Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)-start_time)/1000.0).round(2)} seconds to parse"
puts "#{@file_path.split('/').last} took #{((Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)-start_time)/1000.0).round(2)} seconds to parse" if $debug
# populate_buffers
face_count = 0
@objects.each {|o| face_count+=o.faces.size}
@objects.each_with_index do |o, i|
puts " Model::Object Name: #{o.name}, Faces: #{o.faces.size}"
puts " Model::Object Name: #{o.name}, Faces: #{o.faces.size}" if $debug
end
$window.number_of_faces+=face_count
@model_has_texture = false

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@@ -50,7 +50,7 @@ class IMICFPS
end
end
puts "Total Lines: #{lines}"
puts "Total Lines: #{lines}" if $debug
calculate_bounding_box(@vertices, @bounding_box)
@objects.each do |o|
calculate_bounding_box(o.vertices, o.bounding_box)

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@@ -1,7 +1,8 @@
# version 150
# extension GL_ARB_explicit_attrib_location : enable
layout(location = 0) in vec3 vert;
in vec3 vert;
uniform vec3 SunLight;
void main() {
gl_Position = vec4(vert, 1.0);