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Updates
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@@ -2,7 +2,8 @@
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@include "light_struct"
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layout(location = 0) out vec4 fragColor;
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// layout(location = 0) out vec4 fragColor;
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layout (location = 1) out vec3 fragColor;
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in vec3 outPosition;
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in vec3 outColor;
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@@ -98,5 +99,5 @@ void main() {
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}
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}
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fragColor = vec4(result, 1.0);
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fragColor = vec3(1,1,1);//result;
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}
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@@ -1,5 +1,5 @@
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#version 330 core
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layout (location = 0) in vec2 inPosition;
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layout (location = 0) in vec3 inPosition;
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layout (location = 1) in vec2 inTexCoords;
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out vec2 outTexCoords;
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