Made model/entity manifest a first class object

This commit is contained in:
2019-09-25 11:52:19 -05:00
parent f41078b14b
commit 954c6899be
6 changed files with 52 additions and 18 deletions

View File

@@ -9,7 +9,8 @@ class IMICFPS
attr_accessor :position, :orientation, :velocity
attr_reader :name, :debug_color, :bounding_box, :collision, :physics, :mass, :drag, :camera
def initialize(map_entity: nil, spawnpoint: nil, backface_culling: true, auto_manage: true)
def initialize(manifest:, map_entity: nil, spawnpoint: nil, backface_culling: true, auto_manage: true)
@manifest = manifest
@position = map_entity ? map_entity.position : spawnpoint.position
@orientation = map_entity ? map_entity.orientation : spawnpoint.orientation
@scale = map_entity ? map_entity.scale : 1.0
@@ -56,7 +57,7 @@ class IMICFPS
end
def bind_model(package, name)
model = ModelLoader.new(manifest_file: IMICFPS.assets_path + "/#{package}/#{name}/manifest.yaml", entity: @dummy_entity)
model = ModelLoader.new(manifest: @manifest, entity: @dummy_entity)
raise "model isn't a model!" unless model.is_a?(ModelLoader)
@bound_model = model