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https://github.com/cyberarm/i-mic-fps.git
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Ran rubocop autocorrect
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@@ -1,10 +1,11 @@
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# frozen_string_literal: true
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origin = entity.position
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on.entity_moved do |event|
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if origin.distance3d(event.entity.position) <= 3.0
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entity.position = origin + Vector.up * 2.4
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else
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entity.position = origin
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end
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end
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entity.position = if origin.distance3d(event.entity.position) <= 3.0
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origin + Vector.up * 2.4
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else
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origin
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end
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end
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@@ -1,9 +1,10 @@
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# frozen_string_literal: true
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component(:building)
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on.create do |event|
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map.insert_entity("base", "purchase_terminal", event.entity.position + Vector.new(-1.5, 1.5, -4.52), Vector.new(0, 20, 0), data: {team: nil})
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map.insert_entity("base", "purchase_terminal", event.entity.position + Vector.new(-1.5, 1.5, -4.52), Vector.new(0, 20, 0), data: { team: nil })
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map.insert_entity("base", "information_panel", event.entity.position + Vector.new(3, 0, 1), Vector.new(0, -90, 0))
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map.insert_entity("base", "door", event.entity.position + Vector.new(0, 0, 6), Vector.new(0, 0, 0))
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map.insert_entity("base", "door", event.entity.position + Vector.new(0, 0, 6), Vector.new(0, 180, 0))
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end
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end
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@@ -1,4 +1,5 @@
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# frozen_string_literal: true
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component(:vehicle) # Generic, Weapon
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on.button_down(:interact) do |event|
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@@ -8,4 +9,4 @@ on.button_down(:interact) do |event|
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# elsif event.player.driving?(event.entity) or event.player.passenger?(event.entity)
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# event.player.exit_vehicle
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# end
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end
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end
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@@ -1,12 +1,13 @@
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# frozen_string_literal: true
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component(:building)
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on.create do |event|
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map.insert_entity("base", "purchase_terminal", event.entity.position + Vector.new(6, 1.5, 3), Vector.new(0, -90, 0), data: {team: nil})
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map.insert_entity("base", "purchase_terminal", event.entity.position + Vector.new(6, 1.5, 3), Vector.new(0, -90, 0), data: { team: nil })
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map.insert_entity("base", "information_panel", event.entity.position + Vector.new(0.5, 0, 3), Vector.new(0, 90, 0))
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map.insert_entity("base", "door", event.entity.position + Vector.new(3.3, 0, 6), Vector.new(0, 0, 0))
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map.insert_entity("base", "door", event.entity.position + Vector.new(3.3, 0, 6), Vector.new(0, 180, 0))
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# map.insert_particle_emitter(Vector.new(3.0, 15.379, 0.029), Texture.new(path: ["base", "shared", "particles", "smoke", "smoke.png"]))
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# map.insert_particle_emitter(Vector.new(5.0, 15.379, 0.029), Texture.new(path: ["base", "shared", "particles", "smoke", "smoke.png"]))
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end
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end
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