mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 23:52:35 +00:00
Cleanup, moved Map lifecycle into Director, added renderer_info command
This commit is contained in:
98
lib/map.rb
98
lib/map.rb
@@ -4,8 +4,8 @@ class IMICFPS
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include LightManager
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include CommonMethods
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attr_reader :collision_manager
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attr_reader :gravity
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attr_reader :collision_manager, :gravity
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def initialize(map_parser:, gravity: IMICFPS::EARTH_GRAVITY)
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@map_parser = map_parser
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@gravity = gravity
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@@ -18,24 +18,92 @@ class IMICFPS
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end
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def setup
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add_entity(Terrain.new(map_entity: @map_parser.terrain, manifest: Manifest.new(package: @map_parser.terrain.package, name: @map_parser.terrain.name)))
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add_terrain
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add_skybox
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add_lights
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add_entities
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add_entity(Skydome.new(map_entity: @map_parser.skydome, manifest: Manifest.new(package: @map_parser.skydome.package, name: @map_parser.skydome.name), backface_culling: false))
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# TODO: Add player entity from director
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add_entity(
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Player.new(
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spawnpoint: @map_parser.spawnpoints.sample,
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manifest: Manifest.new(
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package: "base",
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name: "character"
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)
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)
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)
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end
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def add_terrain
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add_entity(
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Terrain.new(
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map_entity: @map_parser.terrain,
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manifest: Manifest.new(
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package: @map_parser.terrain.package,
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name: @map_parser.terrain.name
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)
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)
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)
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end
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def add_skybox
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add_entity(
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Skydome.new(
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map_entity: @map_parser.skydome,
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backface_culling: false,
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manifest: Manifest.new(
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package: @map_parser.skydome.package,
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name: @map_parser.skydome.name
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)
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)
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)
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end
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def add_lights
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@map_parser.lights.each do |l|
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add_light(Light.new(id: available_light, type: l.type, position: l.position, diffuse: l.diffuse, ambient: l.ambient, specular: l.specular, intensity: l.intensity))
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add_light(
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Light.new(
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id: available_light,
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type: l.type,
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position: l.position,
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diffuse: l.diffuse,
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ambient: l.ambient,
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specular: l.specular,
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intensity: l.intensity
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)
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)
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end
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@map_parser.entities.each do |ent|
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add_entity(Entity.new(map_entity: ent, manifest: Manifest.new(package: ent.package, name: ent.name)))
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end
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add_entity(Player.new(spawnpoint: @map_parser.spawnpoints.sample, manifest: Manifest.new(package: "base", name: "character")))
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# Default lights if non are defined
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if @map_parser.lights.size == 0
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add_light(Light.new(id: available_light, position: Vector.new(30, 10.0, 30)))
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add_light(Light.new(id: available_light, position: Vector.new(0, 100, 0), diffuse: Color.new(1.0, 0.5, 0.1)))
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return unless @map_parser.lights.size.zero?
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add_light(
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Light.new(
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id: available_light,
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position: Vector.new(30, 10.0, 30)
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)
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)
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add_light(
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Light.new(
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id: available_light,
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position: Vector.new(0, 100, 0), diffuse: Color.new(1.0, 0.5, 0.1)
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)
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)
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end
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def add_entities
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@map_parser.entities.each do |ent|
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add_entity(
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Entity.new(
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map_entity: ent,
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manifest: Manifest.new(
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package: ent.package,
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name: ent.name
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)
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)
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)
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end
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end
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@@ -48,7 +116,7 @@ class IMICFPS
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Gosu.gl do
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gl_error?
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glClearColor(0,0.2,0.5,1) # skyish blue
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glClearColor(0, 0.2, 0.5, 1) # skyish blue
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gl_error?
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # clear the screen and the depth buffer
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gl_error?
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