Cleanup, moved Map lifecycle into Director, added renderer_info command

This commit is contained in:
2020-12-02 11:38:10 -06:00
parent c7590366a6
commit 9aa5dc7174
15 changed files with 188 additions and 252 deletions

View File

@@ -4,8 +4,8 @@ class IMICFPS
include LightManager
include CommonMethods
attr_reader :collision_manager
attr_reader :gravity
attr_reader :collision_manager, :gravity
def initialize(map_parser:, gravity: IMICFPS::EARTH_GRAVITY)
@map_parser = map_parser
@gravity = gravity
@@ -18,24 +18,92 @@ class IMICFPS
end
def setup
add_entity(Terrain.new(map_entity: @map_parser.terrain, manifest: Manifest.new(package: @map_parser.terrain.package, name: @map_parser.terrain.name)))
add_terrain
add_skybox
add_lights
add_entities
add_entity(Skydome.new(map_entity: @map_parser.skydome, manifest: Manifest.new(package: @map_parser.skydome.package, name: @map_parser.skydome.name), backface_culling: false))
# TODO: Add player entity from director
add_entity(
Player.new(
spawnpoint: @map_parser.spawnpoints.sample,
manifest: Manifest.new(
package: "base",
name: "character"
)
)
)
end
def add_terrain
add_entity(
Terrain.new(
map_entity: @map_parser.terrain,
manifest: Manifest.new(
package: @map_parser.terrain.package,
name: @map_parser.terrain.name
)
)
)
end
def add_skybox
add_entity(
Skydome.new(
map_entity: @map_parser.skydome,
backface_culling: false,
manifest: Manifest.new(
package: @map_parser.skydome.package,
name: @map_parser.skydome.name
)
)
)
end
def add_lights
@map_parser.lights.each do |l|
add_light(Light.new(id: available_light, type: l.type, position: l.position, diffuse: l.diffuse, ambient: l.ambient, specular: l.specular, intensity: l.intensity))
add_light(
Light.new(
id: available_light,
type: l.type,
position: l.position,
diffuse: l.diffuse,
ambient: l.ambient,
specular: l.specular,
intensity: l.intensity
)
)
end
@map_parser.entities.each do |ent|
add_entity(Entity.new(map_entity: ent, manifest: Manifest.new(package: ent.package, name: ent.name)))
end
add_entity(Player.new(spawnpoint: @map_parser.spawnpoints.sample, manifest: Manifest.new(package: "base", name: "character")))
# Default lights if non are defined
if @map_parser.lights.size == 0
add_light(Light.new(id: available_light, position: Vector.new(30, 10.0, 30)))
add_light(Light.new(id: available_light, position: Vector.new(0, 100, 0), diffuse: Color.new(1.0, 0.5, 0.1)))
return unless @map_parser.lights.size.zero?
add_light(
Light.new(
id: available_light,
position: Vector.new(30, 10.0, 30)
)
)
add_light(
Light.new(
id: available_light,
position: Vector.new(0, 100, 0), diffuse: Color.new(1.0, 0.5, 0.1)
)
)
end
def add_entities
@map_parser.entities.each do |ent|
add_entity(
Entity.new(
map_entity: ent,
manifest: Manifest.new(
package: ent.package,
name: ent.name
)
)
)
end
end
@@ -48,7 +116,7 @@ class IMICFPS
Gosu.gl do
gl_error?
glClearColor(0,0.2,0.5,1) # skyish blue
glClearColor(0, 0.2, 0.5, 1) # skyish blue
gl_error?
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # clear the screen and the depth buffer
gl_error?